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Havok 3ds max/Noesis importer/exporter plugins

Post questions about game models here, or help out others!
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PredatorCZ
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by PredatorCZ »

dibe91 wrote: Tue Jun 04, 2019 12:31 pm ok this is an example of the animations of the model. was taken from the version prepared to die. it should not change anything as there have been few changes in general

http://www.mediafire.com/file/faxp62by4 ... 0.rar/file
You sent wrong files, remastered must use new havok version, this is version 2010, which loads fine.
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by dibe91 »

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by dropoff »

PredatorCZ wrote: Mon May 20, 2019 8:15 pm I have BB files, never used them so far, but I have no idea how hair is made, I assume its treated as cloth, or real time ragdoll.
Not really ragdoll as i understand. Cloth and fur in bloodborne/ds3/sekiro is in *_c.hkx files next to flver model file. If your will look at this you can unpack bloodborne dcx files with yabber tool https://www.nexusmods.com/sekiro/mods/42, it works with all souls games btw.

P.S. Drop them on regular yabber.exe to unpack, not on yabber dcx one.
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by dibe91 »

I guess those files were the skeletons for the physical part. I hope you can find a way to make it work
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by dibe91 »

some news?
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by PredatorCZ »

HavokMax V1.6 has been released

Fixed loading incorrect animation track for bone without annotation name and bind remaps.
Fixed loading spline compressed animations when float tracks are present.
Added Motion ID var into config file.
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by PredatorCZ »

HavokMax V1.7 has been released

Added support for loading version 2015 and 2017 skeletons.
Added support for loading version 2015 interleaved animations.
Added support for loading version 2015 - 2017 spline compressed animations.
Fixed crash, when loading animations caused by 0 scale values.
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by PredatorCZ »

HavokMax V1.8 has been released.

Fixed logging for non-unicode builds (2010 - 2012).
Fixed crash caused by dialog for some versions (mainly 2012 as reported in #4 ).
Fixed plugin registration bug reported in #5.
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by Icarus2001 »

Are you planning to add hkaQuantizedAnimation class support?
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by qq531620267 »

PredatorCZ wrote: Mon Jul 08, 2019 8:54 pm HavokMax V1.8 has been released.

Fixed logging for non-unicode builds (2010 - 2012).
Fixed crash caused by dialog for some versions (mainly 2012 as reported in #4 ).
Fixed plugin registration bug reported in #5.
where is website? :]
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by mono24 »

qq531620267 wrote: Fri Jul 12, 2019 11:05 amwhere is website? :]
Ummm. Did it occur to you to check first post?
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by WollieWoltaz »

From wich games can we import the models and animations? I guess not ALL the games made with Havok are compatible right?
Is there some kind of list of wich games are supported and from whom the models and animations can be imported into 3ds max?
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by PredatorCZ »

WollieWoltaz wrote: Tue Jul 16, 2019 7:45 pm From wich games can we import the models and animations? I guess not ALL the games made with Havok are compatible right?
Is there some kind of list of wich games are supported and from whom the models and animations can be imported into 3ds max?
There are hundreds, if not thousands games, that uses Havok.
The games are not made with Havok. The Havok is made for them.
It's the game developer's wish, if they want to use serialize part of Havok.
Not all games are using Havok binaries.

But in short, every single Havok file (not including XML and Tag files) ever made is compatible with my library.
The list of compatible/importable animation compressions is in the first post.
There won't be added support to import meshes in a near future and I don't plan on making it.
Only crazy person would actually use Havok format for rendering (*couch* FWH *couch*).
I mean they can be used instead of FBX files to store data as 3rd party container, I have seen such pipelines.
But since Havok was never actually made public, nobody would ever wanted to do so.
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by dropoff »

I tried to load Demons Souls animations. Skeleton loads fine but animations not with this error Image

I hope you can take a look, here is example files: https://cdn.discordapp.com/attachments/ ... /c0000.rar
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by PredatorCZ »

dropoff wrote: Tue Jul 23, 2019 10:10 pm I tried to load Demons Souls animations. Skeleton loads fine but animations not with this error.
The animations are using wavelet compression, such compression won't be supported for a long time.
I had already posted if anyone worked with wavelets before, nobody answered or nobody knows.
I have spent quite some time on this already, but my little knowledge about wavelets limits my ability to finish decompressor.
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