Hi everybody, would be possible create decrypting tool for latest Wolfenstein?
Link for download strings
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Search found 16 matches
- Mon Oct 30, 2017 6:56 pm
- Forum: Game Localization
- Topic: DOOM (2016) Localization
- Replies: 5
- Views: 4209
- Sun May 15, 2016 9:33 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35042
Re: Wolfenstein: The New Order (PC)
Hi everybody, i already translated this game to my language (czech), all works (including changed fonts). Gallery: http://www.folkemon.ic.cz/wolfensteinNO/index.html So, if someone needs help with translation this game, i´m more than happy to help. You can help me translate for Xbox 360 ? Sorry, bu...
- Tue Jun 16, 2015 5:13 pm
- Forum: Game Localization
- Topic: Child of Light (.isg.ckd)
- Replies: 15
- Views: 10331
Re: Child of Light (.isg.ckd)
Is there some way, how repack .ipk files?
Same BMS script for unpacking doesn't works.
Some tips?
Same BMS script for unpacking doesn't works.
Some tips?
- Tue Jun 16, 2015 3:13 pm
- Forum: Game Localization
- Topic: Child of Light (.isg.ckd)
- Replies: 15
- Views: 10331
Re: Child of Light (.isg.ckd)
Oh, many thanks. Awesome!makcar wrote:folkemon1977
Child of Light .ckd files (Text tool by swuforce) https://yadi.sk/d/UZhm9fOPhFTFT
- Sun Jun 14, 2015 5:47 pm
- Forum: Game Localization
- Topic: Child of Light (.isg.ckd)
- Replies: 15
- Views: 10331
Re: Child of Light (.isg.ckd)
Try this http://www.sendspace.com/file/7g5i8u There are some unknown values, but i hope it will work in the entire game. Looks like if you unpack the lang file, open the ipk search its name and change the extension to something else, the game will load the unpacked one. Please, can you reuplod this...
- Tue Jun 02, 2015 9:53 pm
- Forum: Game Archive
- Topic: Ryse: Son of Rome (PC) - Anyone extract the Comic Pages?
- Replies: 1
- Views: 1505
Re: Ryse: Son of Rome (PC) - Anyone extract the Comic Pages?
So I noticed this game has already had one or two threads, but this is a bit more specific of a hunt. Truthfully I was unsure whether this should go in models or here, but I figure it makes more sense here. So for the past few days I've been on a hunt for the source files of the comic book collecti...
- Wed Nov 12, 2014 6:52 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35042
Re: Wolfenstein: The New Order (PC)
Hi, i edited fonts files only.
- Sun Oct 12, 2014 12:49 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35042
Re: Wolfenstein: The New Order (PC)
Hi everybody,
i already translated this game to my language (czech), all works (including changed fonts).
Gallery:
http://www.folkemon.ic.cz/wolfensteinNO/index.html
So, if someone needs help with translation this game, i´m more than happy to help.
i already translated this game to my language (czech), all works (including changed fonts).
Gallery:
http://www.folkemon.ic.cz/wolfensteinNO/index.html
So, if someone needs help with translation this game, i´m more than happy to help.
- Fri Jul 11, 2014 7:21 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35042
Re: Wolfenstein: The New Order (PC)
Hi there, your tool works great. Tested for translation menu. Great work!! But how edit .bimage fonts? Many characters of my native language are missing :-( Some help?? Is there somebody, who has german.lang file? German version o Wolf isn´t avaiable in my country... Regards Well guys here it is... ...
- Sat May 24, 2014 4:28 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35042
Re: Wolfenstein: The New Order (PC)
Lib87: First, select bms script - use same script as for unpack Second, select Original file - find this original file: chunk0.resources. Third, select unpacked folder - go into the folder with this name = chunk0_unpacked a click on path in window (see screen) and click on button below. In this fold...
- Fri May 23, 2014 9:31 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35042
Re: Wolfenstein: The New Order (PC)
albert1905: Many thanks.... please, what program are using for open font files?
And is there some way how put edited files back to .resource file?
And is there some way how put edited files back to .resource file?
- Fri May 23, 2014 4:16 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35042
Re: Wolfenstein: The New Order (PC)
Thief1987 - many thanks...
Please, can you write script for .streamed files?
It looks there is text for transalation...
Please, can you write script for .streamed files?
It looks there is text for transalation...
- Thu May 08, 2014 8:41 pm
- Forum: Game Localization
- Topic: Dark Souls II Localization
- Replies: 2
- Views: 2860
Dark Souls II Localization
Hi everybody,
i'm looking for method, how extract text from this game.
Some tips?
Many thanks
i'm looking for method, how extract text from this game.
Some tips?
Many thanks
- Mon Sep 02, 2013 6:28 pm
- Forum: Game Localization
- Topic: How edit font in Kingoms of Amalur: Reckoning?
- Replies: 3
- Views: 2676
Re: How edit font in Kingoms of Amalur: Reckoning?
Hi, What's wrong with Raptor's tools? They worked for me well. Yes, Raptor tools are excelent, but unfortunately there is maybe some error, because by transfering form localization_table to .xml from german big. file is export uncomplete with this note: 001\content\assets\localizationtable\loot_aff...
- Sun Sep 01, 2013 10:18 pm
- Forum: Game Localization
- Topic: How edit font in Kingoms of Amalur: Reckoning?
- Replies: 3
- Views: 2676
Re: How edit font in Kingoms of Amalur: Reckoning?
I made it. My fonts are changed, and are visible in game. :mrgreen: But there are two more questions: 1. Is there some solution, if i want inject these fonts into .big file? Raptor tools works great, but i don´t want use 1 GB file for download, if fonts are in few kB files. Can somebody help me with...