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- Sat Oct 07, 2023 11:05 am
- Forum: 3D/2D models
- Topic: Animation Recipe Cracker
- Replies: 21
- Views: 837
Re: Animation Recipe Cracker
Me again. Great tool but I can't seem to use it. Had a rough look into the detailed manual but couldn't find a hint. What I did: File Open stand.ab File Import Skeleton stand.end (copying layout into Animation Layout window) Compile Execute (RT error) matter of checkBoxes or parameter(s) I have to r...
- Sat Oct 07, 2023 9:07 am
- Forum: 3D/2D models
- Topic: ¿Exists a program like hex2obj that can extract researched animation data to fbx file or dae ?
- Replies: 1
- Views: 420
Re: ¿Exists a program like hex2obj that can extract researched animation data to fbx file or dae ?
Ha, you and your CarrotRunner. How many years do we talk about fmlb files? 7 Years? Ok, now for your request. Watch out for ARC: . 4) Main Features 1. Support for parsing animation related data of all sorts of data types; You will need: 1) some basic understanding of animations, that is keyframe, tr...
- Sat Oct 07, 2023 8:53 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 109
- Views: 32955
Re: Heroes of Might and Magic 6
That doesn't mean that FBX anim curves use a similar nesting, do they?Bigchillghost wrote: ↑Sat Oct 07, 2023 6:41 amPretty much like the native format of FBX anim curves.
- Sat Oct 07, 2023 5:30 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 109
- Views: 32955
Re: Heroes of Might and Magic 6
Since that nesting goes somewhat over my head I tried what I know better but still no clue which bones this belongs to. (Simplest guess were: the data blocks (trans/rot) are ordered like the bones are in the smd file.) . Juggernaut_move.png Not sure whether it's for two different bones or two slots ...
- Fri Oct 06, 2023 6:56 pm
- Forum: 3D/2D models
- Topic: Scooby Doo! Mystery Mayhem pAnim need help
- Replies: 12
- Views: 387
Re: Scooby Doo! Mystery Mayhem pAnim need help
if you can try and help me with the rotation matrix How should anyone do that? We don't know the file you're talking about. We don't have the file you're talking about. Most of your offsets address bytes. That doesn't make sense to me. If you don't give the file which the offsets are taken from nob...
- Fri Oct 06, 2023 6:46 pm
- Forum: 3D/2D models
- Topic: Animation Recipe Cracker
- Replies: 21
- Views: 837
Re: Animation Recipe Cracker
I was talking about reversing the nested structure. One level at a time using the chunk size to break the entire binary blob into senseful structures. The number of items in each anim group matches with the bone count so I assume they match to each bone accordingly. Or were you saying they're other...
- Fri Oct 06, 2023 6:30 pm
- Forum: 3D/2D models
- Topic: Animation Recipe Cracker
- Replies: 21
- Views: 837
Re: Animation Recipe Cracker
This forum shouldn't shut down as a mess what I'm very likely to create.Bigchillghost wrote: ↑Fri Oct 06, 2023 6:01 pm I appreciate your good intention but what difference will it make?
![Very Happy :D](images/smilies/[colon]D.gif)
btw, which "level" do you mean?
Bigchillghost wrote: ↑Fri Oct 06, 2023 3:07 pmand it shouldn't be a problem to tell which curve belongs to which bone if you group them one level at a time.
- Fri Oct 06, 2023 6:19 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 109
- Views: 32955
Re: Heroes of Might and Magic 6
Each curve seems to have 8 slots and inside of them we find the keydata:
I assume the keydata to be translations or rotations of the bones.
Once I've understood what "slot" means I might continue.I assume the keydata to be translations or rotations of the bones.
- Fri Oct 06, 2023 5:57 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 109
- Views: 32955
Re: Heroes of Might and Magic 6
Well, now that we've refeshed the script there's further good news: Bigchillghost made some valuable contributions to HOMM6 animation format: . This is the anim list of Juggernaut.gobj: 1. size 18be6 at 58618, Attack 2. size 1ce92 at 71204, AttackCritical 3. size caeb at 8e09c, Defend 4. size 1f735 ...
- Fri Oct 06, 2023 5:48 pm
- Forum: 3D/2D models
- Topic: Animation Recipe Cracker
- Replies: 21
- Views: 837
Re: Animation Recipe Cracker
That's possible. I just stumbled accross it when reviewing the forum before it will shut down.
(Ok, I will continue in the HOMM6 thread to not spam here.)
Thanks again for your help Really appreciated!
- Fri Oct 06, 2023 5:22 pm
- Forum: 3D/2D models
- Topic: Animation Recipe Cracker
- Replies: 21
- Views: 837
Re: Animation Recipe Cracker
If anyone is interested in HOMM6 animations I strongly suggest to have a look at Bigchillghost's template in HexEdit (copy the xml into the exe's folder before starting):
.
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- Fri Oct 06, 2023 5:19 pm
- Forum: 3D/2D models
- Topic: Animation Recipe Cracker
- Replies: 21
- Views: 837
Re: Animation Recipe Cracker
Sounds no difference to me. Still I'm the one that needs to do the labors... (: I like your sense of humor. :D but in fact the data was stored in a deeply nested layout I see. That's probably the reason why nobody solved it so far. I was in the hope that I might have overlooked something... btw, &q...
- Fri Oct 06, 2023 2:26 am
- Forum: 3D/2D models
- Topic: Animation Recipe Cracker
- Replies: 21
- Views: 837
Re: Animation Recipe Cracker
Hello BigchillGhost, another amazing tool made by you, congratz. It's a little bit over my head but I'd like to support the idea (if you'd believe that? :) ). So, this is NOT a request and NOT a test of your profound skills but if you find the time you might have a look at ("unfinished animatio...
- Fri Oct 06, 2023 1:59 am
- Forum: 3D/2D models
- Topic: Scooby Doo! Mystery Mayhem pAnim need help
- Replies: 12
- Views: 387
Re: Scooby Doo! Mystery Mayhem pAnim need help
Well, I see, you'll need to go your own way. I can't help you in any way, so I'm off for now.
Good luck and all the best!
![Smile :)](images/smilies/[colon]).gif)
- Thu Oct 05, 2023 6:46 am
- Forum: 3D/2D models
- Topic: Scooby Doo! Mystery Mayhem pAnim need help
- Replies: 12
- Views: 387
Re: Scooby Doo! Mystery Mayhem pAnim need help
Providing pieces of information doesn't help anyone.
(Nice picture, though.)
(Nice picture, though.)