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Search found 8 matches

by Newbie31
Sat May 23, 2015 10:36 am
Forum: 3D/2D models
Topic: DOA5-LR tmc, tmcl and bones in noesis.
Replies: 1
Views: 3257

DOA5-LR tmc, tmcl and bones in noesis.

Hey, not sure if what I'm asking is against the rules or not,(I checked the rules and nothing jumped out at me) if it is perhaps a mod could close the topic or something? I was looking at the DOA models in noesis(latest version) via extract files from pc version of DOA5-LR with "doa5LRarchivari...
by Newbie31
Thu Jul 12, 2012 9:54 am
Forum: 3D/2D models
Topic: About "*.b3d" Models Exporters
Replies: 1
Views: 1226

About "*.b3d" Models Exporters

Heyo, I wasn't really sure where to put this but I figured that if anyone would know about it they would probably be here. I don't know much about about programming so I started with Blitz3d with uses "*.3ds","*.x" and "*.b3d". I've read that blitz3d is most comfortible...
by Newbie31
Sun Apr 29, 2012 9:58 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63203

Re: Final Fantasy XIII-2 extraction

Heyo, I'm still new at this. From your pictures it looks like you have altered the vertices on the mesh? when I use the maxscript to import and inject if I delete any mesh/vertex or edge I get and error that stops it form injecting again, I assumed that it was because the maxscript doesn't actually ...
by Newbie31
Tue Apr 10, 2012 11:21 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63203

Re: Final Fantasy XIII-2 extraction

Probably a silly question, but how do you get to export to .trb with 3dsmax so you can veiw the revised model in noesis?
by Newbie31
Sat Mar 17, 2012 8:25 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63203

Re: Final Fantasy XIII-2 extraction

sorry, I saw the diffirent outfit mods and thought how awesome it would be to be able to have similar ones. I assumed that they were done with noesis. Thanks anyway.
by Newbie31
Fri Mar 16, 2012 10:48 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63203

Re: Final Fantasy XIII-2 extraction

heyo, its me again. I need some more help, I am most familiar with modding Oblivion which uses "".nif, I rarely export(I use 3dsmax) to anything other than .nif or .b3d so I know nothing about collada".dae" and wavefrontobject".obj". Do they export mapping channels and ...
by Newbie31
Thu Mar 15, 2012 10:53 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63203

Re: Final Fantasy XIII-2 extraction

Thanks for the rename.bat, renamed the files and the textures now work fine.
I tried rextracting and the files always come out with the suffix .ps3.trb, must be the extracter.

Thanks Again.
by Newbie31
Thu Mar 15, 2012 12:06 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63203

Re: Final Fantasy XIII-2 extraction

hi, I'm real new at this, no laughing please. I've had a look at alot of diffirent guides for FFXIII-2 and can get to opening models with Noesis but when I do they all come up with crazy textures. Could anyone tell me where I went wrong. what I did? 1.backup FFXIII-2 xbox360 version. 2.export ISO wi...