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Search found 8 matches
- Sat May 23, 2015 10:36 am
- Forum: 3D/2D models
- Topic: DOA5-LR tmc, tmcl and bones in noesis.
- Replies: 1
- Views: 3257
DOA5-LR tmc, tmcl and bones in noesis.
Hey, not sure if what I'm asking is against the rules or not,(I checked the rules and nothing jumped out at me) if it is perhaps a mod could close the topic or something? I was looking at the DOA models in noesis(latest version) via extract files from pc version of DOA5-LR with "doa5LRarchivari...
- Thu Jul 12, 2012 9:54 am
- Forum: 3D/2D models
- Topic: About "*.b3d" Models Exporters
- Replies: 1
- Views: 1226
About "*.b3d" Models Exporters
Heyo, I wasn't really sure where to put this but I figured that if anyone would know about it they would probably be here. I don't know much about about programming so I started with Blitz3d with uses "*.3ds","*.x" and "*.b3d". I've read that blitz3d is most comfortible...
- Sun Apr 29, 2012 9:58 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63203
Re: Final Fantasy XIII-2 extraction
Heyo, I'm still new at this. From your pictures it looks like you have altered the vertices on the mesh? when I use the maxscript to import and inject if I delete any mesh/vertex or edge I get and error that stops it form injecting again, I assumed that it was because the maxscript doesn't actually ...
- Tue Apr 10, 2012 11:21 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63203
Re: Final Fantasy XIII-2 extraction
Probably a silly question, but how do you get to export to .trb with 3dsmax so you can veiw the revised model in noesis?
- Sat Mar 17, 2012 8:25 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63203
Re: Final Fantasy XIII-2 extraction
sorry, I saw the diffirent outfit mods and thought how awesome it would be to be able to have similar ones. I assumed that they were done with noesis. Thanks anyway.
- Fri Mar 16, 2012 10:48 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63203
Re: Final Fantasy XIII-2 extraction
heyo, its me again. I need some more help, I am most familiar with modding Oblivion which uses "".nif, I rarely export(I use 3dsmax) to anything other than .nif or .b3d so I know nothing about collada".dae" and wavefrontobject".obj". Do they export mapping channels and ...
- Thu Mar 15, 2012 10:53 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63203
Re: Final Fantasy XIII-2 extraction
Thanks for the rename.bat, renamed the files and the textures now work fine.
I tried rextracting and the files always come out with the suffix .ps3.trb, must be the extracter.
Thanks Again.
I tried rextracting and the files always come out with the suffix .ps3.trb, must be the extracter.
Thanks Again.
- Thu Mar 15, 2012 12:06 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63203
Re: Final Fantasy XIII-2 extraction
hi, I'm real new at this, no laughing please. I've had a look at alot of diffirent guides for FFXIII-2 and can get to opening models with Noesis but when I do they all come up with crazy textures. Could anyone tell me where I went wrong. what I did? 1.backup FFXIII-2 xbox360 version. 2.export ISO wi...