SergeantJoe wrote: ↑Thu Oct 29, 2020 6:12 am Gee, if only we had this information back in 2015 when it actually mattered. Thanks anyway I suppose.
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Search found 177 matches
- Sat Nov 21, 2020 6:04 am
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 39639
Re: Havok binary files
- Wed Oct 23, 2019 12:07 am
- Forum: Compressed files and methods
- Topic: How reliable is python's parameterless zlib.decompress?
- Replies: 1
- Views: 1643
Re: How reliable is python's parameterless zlib.decompress?
Zlib was not the problem
- Tue Oct 22, 2019 4:07 pm
- Forum: Compressed files and methods
- Topic: How reliable is python's parameterless zlib.decompress?
- Replies: 1
- Views: 1643
How reliable is python's parameterless zlib.decompress?
I decompressed a bunch of text files from Backbreaker and there are some strange artifacts like duplicated strings or fragmented. Basically, it works 90% of the time and then fails catastrophically. I dont know if it is because of my call conventions bReader = open(f, "rb") outData = zlib....
- Mon Oct 21, 2019 2:31 am
- Forum: 3D/2D models
- Topic: NaturalMotion .BOF 90% done
- Replies: 1
- Views: 1549
NaturalMotion .BOF 90% done
Guys I am losing my mind here I don't know how to explain just how I am going wrong. It seems I can read single entities but when there are multiple meshes I fail The file contains, textures, mesh, skinned mesh(and weight), bones and shaders Multiple textures are manageable but multiple meshes alway...
- Mon Oct 14, 2019 9:14 pm
- Forum: 3D/2D models
- Topic: List of model/texture/animation research projs by id-daemon
- Replies: 20
- Views: 14871
Re: List of model/texture/animation research projs by id-daemon
Did you ever look into Ninja theory games on UE3
DmC and Enslaved
they use Morpheme
DmC and Enslaved
they use Morpheme
- Wed Jul 03, 2019 9:39 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158824
Re: Horizon Zero Dawn
Should I be concerned? E:\HZD>Horizon.exe /p list.txt File not found in cache! animation_objects/me_guard/animations/me_guard_stand_idle2negative.core File not found in cache! cinematics/cinematic_object_collections/scenes/mq09_cut_anotherhatch_objects.core File not found in cache! cinematics/cinema...
- Sat Jun 29, 2019 4:45 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158824
Re: Horizon Zero Dawn
lmao. No need to be a big girl's blouse about itdaemon1 wrote: ↑Sat Jun 29, 2019 3:17 pmjust dont use it thenJohnHudeski wrote: ↑Sat Jun 29, 2019 2:42 pm I'll add even my browser claimed the latest update was a virus
- Sat Jun 29, 2019 2:42 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158824
Re: Horizon Zero Dawn
Yikes. I know its probably not a virus I just wanted to know how to circumvent windows blocking it without disabling the entire AV
or if anyone experienced that I'll add even my browser claimed the latest update was a virus
or if anyone experienced that I'll add even my browser claimed the latest update was a virus
- Sat Jun 29, 2019 12:21 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158824
Re: Horizon Zero Dawn
can't seem to get this to work
I tried running it on the pkg and on the extracted pkg files (via the ini - cache not found)
I am using the complete edition
I tried running it on the pkg and on the extracted pkg files (via the ini - cache not found)
I am using the complete edition
windows claims this is a virus and wont let me extract
- Fri Jun 28, 2019 1:48 am
- Forum: 3D/2D models
- Topic: Aggressive Inline Levels
- Replies: 12
- Views: 2622
Re: Aggressive Inline Levels
Crap. I was working on this game in 2016. I wish i saw the thread earlier on
- Tue Jun 11, 2019 12:33 pm
- Forum: 3D/2D models
- Topic: Insomniac importer (Ratchet & Clank and Resistance series)
- Replies: 3
- Views: 1641
Re: Insomniac importer (Ratchet & Clank and Resistance series)
I bet it works on F.U.S.E
and maybe Spiderman/overdrive
and maybe Spiderman/overdrive
- Tue May 28, 2019 10:48 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 40419
Re: Havok 3ds max/Noesis importer/exporter plugins
I was wondering if you also figured out how to reverse havok script. HKS.
The recompilation is easy with anarchy tools but none of the existing lua decompilers work
The recompilation is easy with anarchy tools but none of the existing lua decompilers work
- Sun May 19, 2019 8:17 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
How many of you here can actually program? I did not use BMS for my extraction also How did you figure out what texture matches what models we have one programer on C, one for Javascript, and i kind of understand a bit python, but being honest, we are rather new to it and not really what you would ...
- Sun May 19, 2019 7:31 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
How many of you here can actually program? I did not use BMS for my extraction
also How did you figure out what texture matches what models
also How did you figure out what texture matches what models
- Sun May 19, 2019 6:08 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
Ok. I have the ISO somewhere
Tell me what exactly is remaining.
What doesnt work
Tell me what exactly is remaining.
What doesnt work