Are there any news about this game extraction?
I've seen that some progresses on the game compression were made some time ago, but nothing more after that.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 53 matches
- Thu Dec 27, 2018 10:35 am
- Forum: Compressed files and methods
- Topic: One Piece Burning Blood
- Replies: 16
- Views: 9862
- Thu Dec 29, 2016 2:34 pm
- Forum: Compressed files and methods
- Topic: One Piece Burning Blood
- Replies: 16
- Views: 9862
Re: One Piece Burning Blood
I'll try! The only thing I ask is what do I have to search for using the Hex editor? I don't think they are saved as .fbx files! How do I know I found a 3D model? EDIT From what I looked at, it's possible to obtain unpacked (npk, npki...) files using the dump, isn't it right? I still haven't underst...
- Thu Dec 29, 2016 11:45 am
- Forum: Compressed files and methods
- Topic: One Piece Burning Blood
- Replies: 16
- Views: 9862
Re: One Piece Burning Blood
no the .scz files can not be extracted. that script does not work. http://zenhax.com/viewtopic.php?t=3053 Ook, so the remaining problem is to unpack the .scz files. Sorry for the question, but what did you do to dump the models from ram on the PC version? If it's possible to get them using your way...
- Thu Dec 29, 2016 9:15 am
- Forum: Compressed files and methods
- Topic: One Piece Burning Blood
- Replies: 16
- Views: 9862
Re: One Piece Burning Blood
The game .cpk archives can be decompressed using the same tools as Xenoverse, that gives a lot of .scz files. I haven't tried but it seems that these .scz can be processed with this quickBMS script: http://forum.17907.n7.nabble.com/file/n1422/OPBB.txt Now I think your script is needed to load the np...
- Wed Dec 28, 2016 4:14 pm
- Forum: Compressed files and methods
- Topic: One Piece Burning Blood
- Replies: 16
- Views: 9862
Re: One Piece Burning Blood
Can you release the plugin/converter you used?chrrox wrote:They can be dumped from ram.
...
- Thu Jul 23, 2015 8:51 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4 Special Edition
- Replies: 17
- Views: 9259
Re: [PC] Devil May Cry 4 Special Edition
The problem is that some objects, even in the same file, have working UV maps, some other don't!
I tried with Nero, for example I remember that the coat and the hair don't have UVs.
And the skin weights aren't importet at all.
I tried with Nero, for example I remember that the coat and the hair don't have UVs.
And the skin weights aren't importet at all.
- Fri Jul 10, 2015 7:55 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4 Special Edition
- Replies: 17
- Views: 9259
Re: [PC] Devil May Cry 4 Special Edition
I already tried that one, with some models the UV maps aren't properly imported
- Thu Jul 09, 2015 8:36 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4 Special Edition
- Replies: 17
- Views: 9259
Re: [PC] Devil May Cry 4 Special Edition
I tried using the RE .mod importers for 3ds max, they correctly import the models, but most of the times, the UV maps are messed up.
- Thu Apr 23, 2015 7:58 am
- Forum: 3D/2D models
- Topic: Gunslinger Stratos Reloaded PC (noesis model import)
- Replies: 22
- Views: 8909
Re: Gunslinger Stratos Reloaded PC (noesis model import)
Thank you for your help, I'll try!chrrox wrote:normally the textures are right after the model file.
i output the quickbms log to a txt file and use that to find the textures.
use the command line to extract it and add
> c:\mylog.txt
and it will log the output to that txt file.
- Wed Apr 22, 2015 8:09 pm
- Forum: 3D/2D models
- Topic: Gunslinger Stratos Reloaded PC (noesis model import)
- Replies: 22
- Views: 8909
Re: Gunslinger Stratos Reloaded PC (noesis model import)
thank you for your work, but I have a question, how can I find the textures for a certain model?
The filenames aren't helpful!
I have a folder full of mdl and another with tex files, is there a way to find which tex are used by a certain mdl?
The filenames aren't helpful!
I have a folder full of mdl and another with tex files, is there a way to find which tex are used by a certain mdl?
- Sun Apr 05, 2015 6:10 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785873
Re: Dead or Alive series formats and tools
Maybe I'm missing something, is there a way to open the TMC models from the PC version?
- Fri Mar 27, 2015 9:57 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360279
Re: ARchive_neXt
Any news about the Rogue format?
- Sun Mar 15, 2015 2:18 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360279
Re: ARchive_neXt
Btw guys, I have a question; where can I find the textures for the weapons in ACU? They use shared maps, but I only found random single textures and I have no clue where to find the ones needed... And I have the same question! Do someone knows where to find the Unity's weapons textures? Not looking...
- Sat Mar 14, 2015 2:06 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360279
Re: ARchive_neXt
If useful I can try to upload a .forge file from my version. EDIT: Here's the DataPC, it should contain the weapons models https://mega.co.nz/#!xsVCXCAD!ugHIO9Hr2T8qp8giu8r4eS6x2soalkP_jlNrXZLwiCw I think that the Black Flag format is more similar to the one used by Rogue, I can't preview the 3d mo...
- Sat Mar 14, 2015 10:04 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360279
Re: ARchive_neXt
If useful I can try to upload a .forge file from my version. EDIT: Here's the DataPC, it should contain the weapons models https://mega.co.nz/#!xsVCXCAD!ugHIO9Hr2T8qp8giu8r4eS6x2soalkP_jlNrXZLwiCw I think that the Black Flag format is more similar to the one used by Rogue, I can't preview the 3d mo...