I'd like to extract the 3d models of the game One Piece Burning Blood. When i extract the .cpk files i get a bunch of .scz files and i don't know how to open them... I'd appreciate any help.
Here's a link for a sample file: http://www.mediafire.com/download/u61ew ... sample.rar
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One Piece Burning Blood
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Re: One Piece Burning Blood
Can you release the plugin/converter you used?chrrox wrote:They can be dumped from ram.
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Re: One Piece Burning Blood
If someone finds the decompression code for these games ill clean up the code and post it.
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Re: One Piece Burning Blood
The game .cpk archives can be decompressed using the same tools as Xenoverse, that gives a lot of .scz files.
I haven't tried but it seems that these .scz can be processed with this quickBMS script: http://forum.17907.n7.nabble.com/file/n1422/OPBB.txt
Now I think your script is needed to load the npk and similar files.
I haven't tried but it seems that these .scz can be processed with this quickBMS script: http://forum.17907.n7.nabble.com/file/n1422/OPBB.txt
Now I think your script is needed to load the npk and similar files.
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Re: One Piece Burning Blood
no the .scz files can not be extracted.
that script does not work.
http://zenhax.com/viewtopic.php?t=3053
that script does not work.
http://zenhax.com/viewtopic.php?t=3053
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Re: One Piece Burning Blood
Ook, so the remaining problem is to unpack the .scz files.chrrox wrote:no the .scz files can not be extracted.
that script does not work.
http://zenhax.com/viewtopic.php?t=3053
Sorry for the question, but what did you do to dump the models from ram on the PC version?
If it's possible to get them using your way we can avoid to decrypt the .scz
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Re: One Piece Burning Blood
you need to find them using a hex editor.
I use process hacker http://processhacker.sourceforge.net/
to dump the memory to disk then search using a hex editor for the files.
I use process hacker http://processhacker.sourceforge.net/
to dump the memory to disk then search using a hex editor for the files.
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Re: One Piece Burning Blood
I'll try!
The only thing I ask is what do I have to search for using the Hex editor?
I don't think they are saved as .fbx files!
How do I know I found a 3D model?
EDIT
From what I looked at, it's possible to obtain unpacked (npk, npki...) files using the dump, isn't it right?
I still haven't understood how to do but I only did a fast check!
After that you script loads these files into Noesis, am I correct?
EDIT2
From what you load here https://i.snag.gy/HCmj5s.jpg , it seems that npak is what you are searching for, and I think I even understood how to extract them from the dump.
The only thing I ask is what do I have to search for using the Hex editor?
I don't think they are saved as .fbx files!
How do I know I found a 3D model?
EDIT
From what I looked at, it's possible to obtain unpacked (npk, npki...) files using the dump, isn't it right?
I still haven't understood how to do but I only did a fast check!
After that you script loads these files into Noesis, am I correct?
EDIT2
From what you load here https://i.snag.gy/HCmj5s.jpg , it seems that npak is what you are searching for, and I think I even understood how to extract them from the dump.
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Re: One Piece Burning Blood
Are there any news about this game extraction?
I've seen that some progresses on the game compression were made some time ago, but nothing more after that.
I've seen that some progresses on the game compression were made some time ago, but nothing more after that.
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Re: One Piece Burning Blood
The cmp_scz script decompress the files perfectly http://aluigi.altervista.org/bms/cmp_scz.bms
Please share the script, please this game has the best One Piece models, yes I know about the mobile dance game, but those are low poly.
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Re: One Piece Burning Blood
I too would like this script. There's a select number of characters who only appear in this game and I would like to acquire their models.