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Search found 14 matches
- Fri Apr 15, 2016 8:43 am
- Forum: Game Archive
- Topic: [Mobile] Kingdom Hearts Unchained file archives
- Replies: 50
- Views: 21136
Re: [Mobile] Kingdom Hearts Unchained file archives
I can decrypt and uncompress the archive with names now :) But the images and some other files are custom formats (PNGs are compressed). I'll figure them out soon... Could you share more on how you were able to get the file names? The game appears to be using the cocos2d-x sdk. It may use "VP8...
- Mon Oct 06, 2014 6:34 pm
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 64
- Views: 43274
Re: Kingdom Hearts 1.5 remix .mself
you might want to use the npdtool by belmondo and user ©2014 to decrypt the sdat-files. its perfectly working. http://www.psdevwiki.com/ps3/Dev_Tools#NPDTool_v4d Thanks for sharing! I originally tried an older version that didn't work with SDAT V4. It works fine on the .mp4 files but I'm not sure a...
- Sun Oct 05, 2014 12:46 pm
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 64
- Views: 43274
Re: Kingdom Hearts 1.5 remix .mself
from the japanese version? Yeah.. I've been looking through the files since it was released. Falo's mself script seems to be working for the new files, but I'm concerned with some of the sdat files. When I decrypted an sdat that was a TIM2 file, the header seemed to be off. I had to trim the first ...
- Sun Oct 05, 2014 6:18 am
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 64
- Views: 43274
Re: Kingdom Hearts 1.5 remix .mself
I just took a look at the mself files from KH 2.5 Remix. It seems like the sdat file names are scrambled. Do you think we could get file names for the files? "b4c65e127b71abaf.sdat" is one of the file names from kingdom2.mself - Edit: there seems to be an index.dat for each folder that con...
- Fri May 17, 2013 7:48 pm
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 64
- Views: 43274
Re: Kingdom Hearts 1.5 remix .mself
Is anyone still willing to help with figuring out the models and other data from the game?
I can start decrypting more files, but it's a labor intensive process. I can only decrypt 15 files at a time.
I can start decrypting more files, but it's a labor intensive process. I can only decrypt 15 files at a time.
- Sat Apr 06, 2013 1:34 am
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 64
- Views: 43274
Re: Kingdom Hearts 1.5 remix .mself
Falo can you write another script for this file? It appears to be an SFX archive.
Also does anyone remember what letters corresponds to each world? Like EW, TW, AL, TZ, PC, DI, AW, HE, NM, PO.
Here's the file:
http://www.mediafire.com/download.php?v9baarcrx7td101
Also does anyone remember what letters corresponds to each world? Like EW, TW, AL, TZ, PC, DI, AW, HE, NM, PO.
Here's the file:
http://www.mediafire.com/download.php?v9baarcrx7td101
- Thu Apr 04, 2013 11:14 pm
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 64
- Views: 43274
Re: Kingdom Hearts 1.5 remix .mself
The uploaded model should be the Ansem/Guardian boss of the World of Chaos, not exactly an easy start. What are .gtf files? .GTF files contain the textures. It's a format specific to the PS3. Mainly it serves as a way to store textures in the way that the RSX is supposed to handle them. It can be c...
- Thu Apr 04, 2013 6:43 am
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 64
- Views: 43274
Re: Kingdom Hearts 1.5 remix .mself
Could someone write a bms script to extract the files within the model such as the .gtf files?
- Thu Apr 04, 2013 5:30 am
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 64
- Views: 43274
Re: Kingdom Hearts 1.5 remix .mself
I'm not so sure anymore.. the new MDLS files seem to be a combination of everything. I found SFX within the models. It won't load up in noesis with the plugin relevation wrote. It may or may not be an easy fix. I'm going to upload an example right now. It's the biggest model so far. http://www.media...
- Fri Mar 29, 2013 5:34 am
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 64
- Views: 43274
Re: Kingdom Hearts 1.5 remix .mself
I was able to decrypt the .sdat files. Tested with bgm and .mp4 cutscenes. Is there anyway to extract the .mself while maintaing the folder structure. The model formats seem to be the same/similar. Also, Is it possible to extract maps for this release?
- Thu Dec 16, 2010 4:35 am
- Forum: Audio file formats
- Topic: WWise RIFF Vorbis format?
- Replies: 78
- Views: 39435
Re: WWise RIFF Vorbis format?
@JeffT How did you get it working? I can't convert any of the oggs in the game directory.
- Fri Jul 02, 2010 12:29 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 161683
Re: [Request] Kingdom Hearts Birth By Sleep models
Is there any way to extract the files in BBS2.dat?
- Fri Jul 02, 2010 5:20 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 161683
Re: [Request] Kingdom Hearts Birth By Sleep models
for some reason, i can't get any .pmo files out of BBS2.dat, it only gives me 2 folders. For the rest, 0,1,3, it works fine.
- Fri Jul 02, 2010 4:32 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 161683
Re: [Request] Kingdom Hearts Birth By Sleep models
Which .dat are the maps/worlds stored in?