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by fadedsoulz
Fri Apr 15, 2016 8:43 am
Forum: Game Archive
Topic: [Mobile] Kingdom Hearts Unchained file archives
Replies: 50
Views: 21136

Re: [Mobile] Kingdom Hearts Unchained file archives

I can decrypt and uncompress the archive with names now :) But the images and some other files are custom formats (PNGs are compressed). I'll figure them out soon... Could you share more on how you were able to get the file names? The game appears to be using the cocos2d-x sdk. It may use "VP8...
by fadedsoulz
Mon Oct 06, 2014 6:34 pm
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 64
Views: 43274

Re: Kingdom Hearts 1.5 remix .mself

you might want to use the npdtool by belmondo and user ©2014 to decrypt the sdat-files. its perfectly working. http://www.psdevwiki.com/ps3/Dev_Tools#NPDTool_v4d Thanks for sharing! I originally tried an older version that didn't work with SDAT V4. It works fine on the .mp4 files but I'm not sure a...
by fadedsoulz
Sun Oct 05, 2014 12:46 pm
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 64
Views: 43274

Re: Kingdom Hearts 1.5 remix .mself

from the japanese version? Yeah.. I've been looking through the files since it was released. Falo's mself script seems to be working for the new files, but I'm concerned with some of the sdat files. When I decrypted an sdat that was a TIM2 file, the header seemed to be off. I had to trim the first ...
by fadedsoulz
Sun Oct 05, 2014 6:18 am
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 64
Views: 43274

Re: Kingdom Hearts 1.5 remix .mself

I just took a look at the mself files from KH 2.5 Remix. It seems like the sdat file names are scrambled. Do you think we could get file names for the files? "b4c65e127b71abaf.sdat" is one of the file names from kingdom2.mself - Edit: there seems to be an index.dat for each folder that con...
by fadedsoulz
Fri May 17, 2013 7:48 pm
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 64
Views: 43274

Re: Kingdom Hearts 1.5 remix .mself

Is anyone still willing to help with figuring out the models and other data from the game?

I can start decrypting more files, but it's a labor intensive process. I can only decrypt 15 files at a time.
by fadedsoulz
Sat Apr 06, 2013 1:34 am
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 64
Views: 43274

Re: Kingdom Hearts 1.5 remix .mself

Falo can you write another script for this file? It appears to be an SFX archive.

Also does anyone remember what letters corresponds to each world? Like EW, TW, AL, TZ, PC, DI, AW, HE, NM, PO.


Here's the file:
http://www.mediafire.com/download.php?v9baarcrx7td101
by fadedsoulz
Thu Apr 04, 2013 11:14 pm
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 64
Views: 43274

Re: Kingdom Hearts 1.5 remix .mself

The uploaded model should be the Ansem/Guardian boss of the World of Chaos, not exactly an easy start. What are .gtf files? .GTF files contain the textures. It's a format specific to the PS3. Mainly it serves as a way to store textures in the way that the RSX is supposed to handle them. It can be c...
by fadedsoulz
Thu Apr 04, 2013 6:43 am
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 64
Views: 43274

Re: Kingdom Hearts 1.5 remix .mself

Could someone write a bms script to extract the files within the model such as the .gtf files?
by fadedsoulz
Thu Apr 04, 2013 5:30 am
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 64
Views: 43274

Re: Kingdom Hearts 1.5 remix .mself

I'm not so sure anymore.. the new MDLS files seem to be a combination of everything. I found SFX within the models. It won't load up in noesis with the plugin relevation wrote. It may or may not be an easy fix. I'm going to upload an example right now. It's the biggest model so far. http://www.media...
by fadedsoulz
Fri Mar 29, 2013 5:34 am
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 64
Views: 43274

Re: Kingdom Hearts 1.5 remix .mself

I was able to decrypt the .sdat files. Tested with bgm and .mp4 cutscenes. Is there anyway to extract the .mself while maintaing the folder structure. The model formats seem to be the same/similar. Also, Is it possible to extract maps for this release?
by fadedsoulz
Thu Dec 16, 2010 4:35 am
Forum: Audio file formats
Topic: WWise RIFF Vorbis format?
Replies: 78
Views: 39435

Re: WWise RIFF Vorbis format?

@JeffT How did you get it working? I can't convert any of the oggs in the game directory.
by fadedsoulz
Fri Jul 02, 2010 12:29 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 528
Views: 161683

Re: [Request] Kingdom Hearts Birth By Sleep models

Is there any way to extract the files in BBS2.dat?
by fadedsoulz
Fri Jul 02, 2010 5:20 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 528
Views: 161683

Re: [Request] Kingdom Hearts Birth By Sleep models

for some reason, i can't get any .pmo files out of BBS2.dat, it only gives me 2 folders. For the rest, 0,1,3, it works fine.
by fadedsoulz
Fri Jul 02, 2010 4:32 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 528
Views: 161683

Re: [Request] Kingdom Hearts Birth By Sleep models

Which .dat are the maps/worlds stored in?