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Search found 23 matches

by VenomOC
Sat Apr 21, 2012 12:16 am
Forum: Game Localization
Topic: Ridge Racer Unbounded - .dat files
Replies: 12
Views: 3793

Re: Ridge Racer Unbounded - .dat files

There is a tool for dat file. http://www.sendspace.com/file/y0m19h Hope it works. But feel free to share your tools too. Im sure you can make a better one. Thank you, my friend, sorry for not thanking you before, but I've been traveling and had no time to come here. Have tested the tool and is perf...
by VenomOC
Thu Apr 12, 2012 3:49 am
Forum: Game Localization
Topic: Ridge Racer Unbounded - .dat files
Replies: 12
Views: 3793

Ridge Racer Unbounded - .dat files

Hello, I'm trying to translate this game, and even managed, but in hexadecimal, which complicates and slows the process a lot. Extract this file using the tool XpoZed , http://forum.xentax.com/viewtopic.php?f=10&t=8629&start=15 If anyone can help me, a file is attached. He has only the text ...
by VenomOC
Wed Apr 11, 2012 9:06 pm
Forum: Graphic file formats
Topic: Stronghold 3
Replies: 2
Views: 1796

Re: Stronghold 3

Resurrecting the topic, how did you do to unpack the files. V?

I'm trying to translate this game, and I believe that the texts are in the file loc.v.

If anyone can help, here is the file.

http://sharex.xpg.com.br/files/7431655374/loc.rar.html

http://uploaded.to/file/pkve4df6

tks.
by VenomOC
Fri Sep 09, 2011 12:12 pm
Forum: Game Archive
Topic: Dead Island .pak
Replies: 72
Views: 29962

Re: Dead Island .pak

Very, very, very, very much, thank you, Rick. It worked perfectly in the COJ The Cartel.

Thanks anyway, was of great help.

Hugs.
by VenomOC
Thu Sep 08, 2011 1:58 pm
Forum: Game Archive
Topic: Dead Island .pak
Replies: 72
Views: 29962

Re: Dead Island .pak

to bypass modified *.pak check, we can patch 2 bytes in engine_x86_rwdi.dll . Open that dll in favorite hex-editor and search for FFD684DB, and change 84DB to B301, then save dll and run game with modified *.pak. P.S. it`s the simple way ;) P.P.S. sorry for my English... mod of dll is not perfect, ...
by VenomOC
Thu Aug 25, 2011 1:42 pm
Forum: Graphic file formats
Topic: Bastion Fonts (*.XNB)
Replies: 5
Views: 2929

Bastion Fonts (*.XNB)

Hello, I come here to ask a humble help. I'm translating this game (Bastion), but some characters of my language are not supported by the game, and I'm trying to edit his fonts for this, but had no success. If anyone can help me, there is attached the Sources of English. Fonts_Bastion_en.rar Thanks.
by VenomOC
Wed Aug 03, 2011 2:50 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 55093

Re: Crysis 2 - RETAIL .pak files

Thank you mate, it worked all right, I already had the SDK, but was not able to make mods work, but looking at your translation, it was easy. Thanks again.

ps. I'll add on msn, I need to take some questions to you about another translation that you've helped me, but it is with some errors.

Hugs.
by VenomOC
Wed Aug 03, 2011 4:32 am
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 55093

Re: Crysis 2 - RETAIL .pak files

And how did you do to put the xml as MOD in the game? I've tried several ways but could not.
I know I'm teasing, but I'm using layman in these things, kkkkkk.

Thank you for a while.
by VenomOC
Tue Aug 02, 2011 3:55 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 55093

Re: Crysis 2 - RETAIL .pak files

I just copied out the strings. I don't have tool, or anything. Just open the (compiled/binary) patch xml file to read, and you can see the texts. I copied from the german file, and the strings goes like this: ID, English, German I pasted these into the patch xml file from patch 1.2 (which is still ...
by VenomOC
Fri Jul 29, 2011 4:57 am
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 55093

Re: Crysis 2 - RETAIL .pak files

In fact, the new patch adds new information and texts on menus, because of DirectX11, and these texts are not in English.PAK, only this file that I put there. Can you find a way to edit it? Anything you can speak to the H3rdell, he is my partner, and can tell me if you learn how to do. Thank you, hu...
by VenomOC
Wed Jul 27, 2011 1:36 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 55093

Re: Crysis 2 - RETAIL .pak files

Download the Crysis 2 SDK, and you can unpack the 1.9 patch file. (Need x64 system!) http://www.crymod.com/ Bah, the problem is that within the patch, the xml is in a format different from the others, it is not possible to modify it with Excel or Notepad++. Can anyone help? the file is attached. te...
by VenomOC
Wed Apr 27, 2011 5:32 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 55093

Re: Crysis 2 - RETAIL .pak files

The contents of this post was deleted because of possible forum rules violation.
by VenomOC
Fri Apr 22, 2011 2:20 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 55093

Re: Crysis 2 - RETAIL .pak files

Aluigi, I removed all accents and special characters in my language, and yet he's the error. Taking the characters, the file only 20bytes decreased, and the error is 500. I find that very strange because the original file is 20,992 bytes, and quickbms says it has 20,553. You got to be because of com...
by VenomOC
Thu Apr 21, 2011 12:20 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 55093

Re: Crysis 2 - RETAIL .pak files

Aluigi Hello, could you try to fix a problem in this script crysis 2? I'm having problems when you rebuild a .pak. I leave the files with the same size but the bms says the file is 500bytes more, and this is not true, I am absolutely certain that they are equal. Example, if I change a few lines, kee...
by VenomOC
Mon Mar 14, 2011 12:02 am
Forum: Graphic file formats
Topic: Edit Fonts of Game Two Worlds 2.
Replies: 2
Views: 1284

Re: Edit Fonts of Game Two Worlds 2.

Have released two more links where I uploaded the file.