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Search found 15 matches

by szevvy
Wed May 20, 2009 9:12 am
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 54737

Re: Files extractors scripting

Wombat (available at http://www.szevvy.com ) lets you do some basic operations on data through the script: file name = "*1.gfx" is ( folder: "Background Tiles" [16] ( encryptedData SecretAgentXOR[8064] ( data(3) unknown image EGA( width: 16 height: 16 dataSize: 8061 tilesAcross: ...
by szevvy
Tue Jan 20, 2009 2:47 am
Forum: Graphic file formats
Topic: Buzz TEX files
Replies: 5
Views: 3126

Re: Buzz TEX files

Change the script to viewer "Buzz Master Quiz" file name = "*.tex" is ( data(16) unknown compressedData zlib[bytesRemaining] ( palette RGBA image VGA ( width: 256 height: 256 ) ) ) so you don't have to get rid of the first 16 bytes. You can't replace at the moment, sorry - Wombat...
by szevvy
Mon Jan 19, 2009 4:40 am
Forum: Graphic file formats
Topic: Buzz TEX files
Replies: 5
Views: 3126

Re: Buzz TEX files

If you still need this, I've made one for you. 1. Download Wombat Game Tools from http://www.szevvy.com/download/wombat-1.0a-setup.exe 2. Notice it doesn't create a Start Menu icon - only just noticed this, sorry. The default install folder is c:\Program Files\Wombat. Go there, go into the viewers f...
by szevvy
Wed Jul 09, 2008 4:39 am
Forum: Game Archive
Topic: God of Thunder
Replies: 7
Views: 2461

Re: God of Thunder

Some guy named Grom PE has put a complete extractor + source up.

http://grompe.org.ru/
by szevvy
Wed Aug 08, 2007 5:01 am
Forum: Compressed files and methods
Topic: PKLite
Replies: 1
Views: 2166

PKLite

Hi guys, Does anyone have the source code to something that can decompress PKLite compressed exe's? I know that Tron can handle them, as can UNP and Unpklite - but I'm sure someone out there's worked out how it works and has rolled into a project of their own...it would make me very happy! Thanks in...
by szevvy
Mon Jan 29, 2007 1:52 am
Forum: Code Talk
Topic: Script format.
Replies: 20
Views: 8902

I'm still of the opinion that 90% of the time, you don't need to script. The way that file formats are described on the Wiki, i.e. just the layout of the file is in most cases readable and usable (with a bit of modification) by an interpreter. I've still got some issues with games that require data ...
by szevvy
Fri Jan 19, 2007 4:44 am
Forum: Code Talk
Topic: Script format.
Replies: 20
Views: 8902

LUA is problematic, as it doesn't support (natively) integers or bitwise operations. If there's a version out there that does, please let know, but for now I'm more inclined towards Python as it supports both of the above.
by szevvy
Sun Jan 07, 2007 1:22 pm
Forum: Game Archive
Topic: Gorky 17 - game request
Replies: 5
Views: 2390

OK - the bkg is basically a bunch of 8-bit images, in the example you gave it seems to be backgrounds, you can make out buildings and ships, etc. The format is as so: 4 bytes: "bkg1" 4 bytes: all zeroes in the example you provided 4 bytes: an unsigned 32-bit, the number of images in this f...
by szevvy
Tue Oct 24, 2006 9:53 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226221

What happened to your backslashes?
by szevvy
Tue Oct 17, 2006 6:06 pm
Forum: Code Talk
Topic: Script format.
Replies: 20
Views: 8902

Script format.

First, you're going to have to make some assumptions for me. :) 1. Assume that I've been working on a game extractor since May, and it's starting to come together. 2. Assume I've released game extractors before and thus know how to code, and - 3. Assume I'm posting this here only because this seems ...
by szevvy
Sun Oct 15, 2006 3:41 pm
Forum: Compressed files and methods
Topic: Help uncompressing picture file
Replies: 8
Views: 5205

Can you put up a compressed and uncompressed version of the same file? "Differing in picture data" means that the vast majority of data is useless as we can't compare the two.

edit: although, if you're sure the two headers are the same that gives 256 bytes to work with, I guess.
by szevvy
Thu Oct 12, 2006 3:25 am
Forum: Old posts
Topic: MECHWARRIOR 4 MERCENARIES PLEASE!!!
Replies: 37
Views: 20405

We don't want all the data. We want a bit from the front and back as that usually says a lot about the rest of the file. It's like going in for a blood test - they don't take all your blood, a little bit is enough to tell 'em about the rest.
by szevvy
Mon Oct 09, 2006 2:51 pm
Forum: Old posts
Topic: Cars THQ For Pc
Replies: 10
Views: 16673

I hate to be a pest, and I'm grateful you guys credit people who help out - but it's spelt 'szevvy' :D
by szevvy
Sun Oct 08, 2006 4:21 pm
Forum: Old posts
Topic: Cars THQ For Pc
Replies: 10
Views: 16673

Code: Select all

	unsigned32 fileCount

	fileCount lots of (
		char filename[100]
		unsigned32 offset_from_end_of_header
      #actual offset is (fileCount * 108) + 4 + offset_from_end_of_header
		unsigned32 size
	)
Sadly, I don't know BMS but I'm sure someone here can convert it over.
by szevvy
Thu Oct 05, 2006 3:57 pm
Forum: Game Archive
Topic: Metal Gear Solid 2 - any luck?
Replies: 299
Views: 125248

Hopefully this doesn't come too late - the "1.000 is not a floating point value" error is perhaps something I can help with - for some people. I came across this same issue a while while writing some Soldat stuff; it turned out that people with that problem were in Europe, and their versio...