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Search found 15 matches
- Wed May 20, 2009 9:12 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 54737
Re: Files extractors scripting
Wombat (available at http://www.szevvy.com ) lets you do some basic operations on data through the script: file name = "*1.gfx" is ( folder: "Background Tiles" [16] ( encryptedData SecretAgentXOR[8064] ( data(3) unknown image EGA( width: 16 height: 16 dataSize: 8061 tilesAcross: ...
- Tue Jan 20, 2009 2:47 am
- Forum: Graphic file formats
- Topic: Buzz TEX files
- Replies: 5
- Views: 3126
Re: Buzz TEX files
Change the script to viewer "Buzz Master Quiz" file name = "*.tex" is ( data(16) unknown compressedData zlib[bytesRemaining] ( palette RGBA image VGA ( width: 256 height: 256 ) ) ) so you don't have to get rid of the first 16 bytes. You can't replace at the moment, sorry - Wombat...
- Mon Jan 19, 2009 4:40 am
- Forum: Graphic file formats
- Topic: Buzz TEX files
- Replies: 5
- Views: 3126
Re: Buzz TEX files
If you still need this, I've made one for you. 1. Download Wombat Game Tools from http://www.szevvy.com/download/wombat-1.0a-setup.exe 2. Notice it doesn't create a Start Menu icon - only just noticed this, sorry. The default install folder is c:\Program Files\Wombat. Go there, go into the viewers f...
- Wed Jul 09, 2008 4:39 am
- Forum: Game Archive
- Topic: God of Thunder
- Replies: 7
- Views: 2461
- Wed Aug 08, 2007 5:01 am
- Forum: Compressed files and methods
- Topic: PKLite
- Replies: 1
- Views: 2166
PKLite
Hi guys, Does anyone have the source code to something that can decompress PKLite compressed exe's? I know that Tron can handle them, as can UNP and Unpklite - but I'm sure someone out there's worked out how it works and has rolled into a project of their own...it would make me very happy! Thanks in...
- Mon Jan 29, 2007 1:52 am
- Forum: Code Talk
- Topic: Script format.
- Replies: 20
- Views: 8902
I'm still of the opinion that 90% of the time, you don't need to script. The way that file formats are described on the Wiki, i.e. just the layout of the file is in most cases readable and usable (with a bit of modification) by an interpreter. I've still got some issues with games that require data ...
- Fri Jan 19, 2007 4:44 am
- Forum: Code Talk
- Topic: Script format.
- Replies: 20
- Views: 8902
- Sun Jan 07, 2007 1:22 pm
- Forum: Game Archive
- Topic: Gorky 17 - game request
- Replies: 5
- Views: 2390
- Tue Oct 24, 2006 9:53 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226221
- Tue Oct 17, 2006 6:06 pm
- Forum: Code Talk
- Topic: Script format.
- Replies: 20
- Views: 8902
Script format.
First, you're going to have to make some assumptions for me. :) 1. Assume that I've been working on a game extractor since May, and it's starting to come together. 2. Assume I've released game extractors before and thus know how to code, and - 3. Assume I'm posting this here only because this seems ...
- Sun Oct 15, 2006 3:41 pm
- Forum: Compressed files and methods
- Topic: Help uncompressing picture file
- Replies: 8
- Views: 5205
- Thu Oct 12, 2006 3:25 am
- Forum: Old posts
- Topic: MECHWARRIOR 4 MERCENARIES PLEASE!!!
- Replies: 37
- Views: 20405
- Mon Oct 09, 2006 2:51 pm
- Forum: Old posts
- Topic: Cars THQ For Pc
- Replies: 10
- Views: 16673
- Sun Oct 08, 2006 4:21 pm
- Forum: Old posts
- Topic: Cars THQ For Pc
- Replies: 10
- Views: 16673
Code: Select all
unsigned32 fileCount
fileCount lots of (
char filename[100]
unsigned32 offset_from_end_of_header
#actual offset is (fileCount * 108) + 4 + offset_from_end_of_header
unsigned32 size
)
- Thu Oct 05, 2006 3:57 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 125248