I am talking about KMSTsingga wrote:it seems that..themoviefund wrote:Noooo! Don't change encryption. How 'bout deleting this thread so that they won't know we extracted?
Wizet change something make dump can't extract
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Search found 19 matches
- Fri Oct 27, 2006 1:38 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
- Fri Oct 27, 2006 1:26 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
- Mon Sep 04, 2006 2:03 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
All right. This is about the best that it gets from me. About 10 images don't extract correctly, I'm not sure why. There are still some unicode issues as well. If anyone wants to look at it, try transStr16. 0xAAAA generally works as a decode key, but not in all cases. Sound doesn't extract, but it'...
- Mon Sep 04, 2006 11:49 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
hey...meds...i ihad introducting one guy to you!!
yep~~~ this guy come from China...... He is name is"SJXsoft"" but he is not here right now... he has some problem..... that is he made a "wz Extractor" it is fit.... only3MB.... but some china guy attack his server... so he stop qouter ot using.... now he has a problem: that...
- Tue Aug 22, 2006 10:28 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
- Mon Aug 21, 2006 2:10 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
Re: ....
I playing stap 3. But I don't know this mean.. 'Now search and replace all ' 2 ' with nothing'. serch '2' and replace 'speace'? Delete all '2'? that means: you search "2" and don't tap anythings in replace~~~~~ But i don't know the last step : dir maplox.exe all lol mapdump whatever.wz is...
- Sun Aug 20, 2006 10:34 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
- Sun Aug 20, 2006 10:23 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
Re: ....
With HexWorkshop, find and load your .wz file. Next push Ctrl+F, and find 40056 16bit unsigned. (Find all instances, little endian) When it's done finding all the offsets, then right click on the addresses and select Copy All Now, open Vedit. Save the file first, name it anything you want. Paste th...
- Sun Aug 20, 2006 9:52 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
- Sun Aug 20, 2006 9:49 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
- Sun Aug 20, 2006 2:33 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
- Sun Aug 20, 2006 12:24 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
GeeWiz only works with one .WZ file and it's set to read only Data.wz. Download http://heat.castleparadox.com/mslvl/maplox!.zip and extract it to a folder with your .wz files. Download HexWorkshop: http://www.hexworkshop.com/ Download Vedit: http://vedit.com/index.html ...intall With HexWorkshop, f...
- Sat Aug 19, 2006 5:40 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
Download maplox extractor. Find zlib offsets for each .wz files, save them in a file. ie (charactermapdump, mobmapdump, etc) Run maplox.exe all lol mobmapdump mob.wz But in general maplox.exe all lol <zlib offset files> <file.wz> (without the <>) You'll have to move each 0-XXXX folder into another ...
- Sat Aug 19, 2006 5:19 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
- Sat Aug 19, 2006 2:55 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226423
The next 16 bits after the header are unknown at the moment. In the version of data.wz that I have, it's 0x0061. After that, we begin the directory blocks. In my version there are 45 directories, and I had to fix my extractor to use that value. The program could be smarter and count the number of s...