Hello,
iam currently trying to load .scb files from WarZ.
I attached a .zip file with some model files. If someone could take a look at the file i would be more then thankful.
Heres everything i found for now(i never did something like that before):
[4 Bytes] magic [0x38 0x00 0xDC 0xFA]
[4 Bytes] null
[4 Bytes] Length of ObjectName (objLen)
[objLen] ObjectName
After that i have no clue whats going on
Well, would be nice if someone could help me getting behind that format.
- x0rh4x.
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TheWarZ .scb
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Re: TheWarZ .scb
Do you have a full game?x0rh4x wrote:Hello,
I attached a .zip file with some model files. If someone could take a look at the file i would be more then thankful.
Unfortunately I did not find the demo version of this game on the Net.
I attached the converted files in Wavefront .obj/mtl format.
Unfortunately your package does not contain the texture files to check out the texture datas on the models.
You do not have the required permissions to view the files attached to this post.
Re: TheWarZ .scb
Yes i got the full game.
The game does not have a demo. But there is TheWarInc which is based on the same engine as far i know and its f2p.
I will send the textures via PM.
- x0rh4x.
The game does not have a demo. But there is TheWarInc which is based on the same engine as far i know and its f2p.
I will send the textures via PM.
- x0rh4x.
-
- ultra-veteran
- Posts: 467
- Joined: Thu Dec 07, 2006 11:25 pm
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Re: TheWarZ .scb
Vertex Size=44
[4 bytes] unknown
[4 bytes] unknown
[4 bytes] unknown
[4 bytes] Number of Vertices
Vertices*(X,Y,Z) position //3 floats
Vertices*(U,V) texture //2 floats
Vertices*(44-12-8 bytes)
Vertices*1 byte
[4 bytes] Number of Indices
Indices*(4 bytes)
[4 bytes] Number of Face Groups
Face Groups* (4 bytes Indices from
4 bytes Indices Count
4 bytes Length of Material name (without '.mat' file extension !)
String Material name)
[4 bytes] unknown
[4 bytes] unknown
[4 bytes] unknown
[4 bytes] Number of Vertices
Vertices*(X,Y,Z) position //3 floats
Vertices*(U,V) texture //2 floats
Vertices*(44-12-8 bytes)
Vertices*1 byte
[4 bytes] Number of Indices
Indices*(4 bytes)
[4 bytes] Number of Face Groups
Face Groups* (4 bytes Indices from
4 bytes Indices Count
4 bytes Length of Material name (without '.mat' file extension !)
String Material name)
Re: TheWarZ .scb
I'm trying to convert the hundreds of .scb files to .obj. I've tried using the scb2obj command-line converter but it is about 2 years old and doesn't work. I've also tried a maya plugin I found out there called the RiotFileTranslator and that doesn't work. How exactly did you convert these files and is there a way to do this in bulk?
Thanks!
Thanks!
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Re: TheWarZ .scb
I used the 3D Object Converter v5.0 developer version from http://3dconverter.webege.com/develop_x86Shizapp wrote:How exactly did you convert these files and is there a way to do this in bulk?