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Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
i have imported the model into maya,thanks for your great tools!
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Anybody can help me please?
Ready the last messages from me please.
Ready the last messages from me please.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
That's what I get:The alpha channel is the specular texture. I don't see any problem on it.
.TGA:
.PNG:
.JPG
Wow !! nice one, ayane with glass is Kawaii :pi have imported the model into maya,thanks for your great tools!
So you didn't get any problem with texture ? what format are you used ?
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
milkshape is a really bad program to use.
you need to use any program that supports texture channels.
just delete the alpha channel of the texture if your not going to use the specular map.
you need to use any program that supports texture channels.
just delete the alpha channel of the texture if your not going to use the specular map.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
i drag the png into maya,and use the fcheck to save a tga file.
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- zaykho
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Well it doesn't change for me, I have used 3DS Max 8, and maybe I forget something, but I get the same result:milkshape is a really bad program to use.
you need to use any program that supports texture channels.
Map imported without any change:
Map imported and set to "opaque":
The config panel:
I begin to think my Noesis have a problem, I will try to clean all noesis registry part of the system, hope it will sove this.
Ok, I have maya but not installed, I will try on this one too later.i drag the png into maya,and use the fcheck to save a tga file.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Thats how the textures are. They look transparent when you open the image file, you can easily convert the ones that dont need alpha channel to jpg.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Yes it does:Chrrox, does your script support stages??
Yes but I fair for Stage and Costume, delete all non-desired alpha on a stage level will take time lol...Thats how the textures are. They look transparent when you open the image file, you can easily convert the ones that dont need alpha channel to jpg.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
When i extract files with first pluggin for quick, i extract file .Ink chara_common and after .bin, this are step correct?
Uploaded with ImageShack.us
When i have extract second file .bin i must have overwrite or press r in command quickbms?
Uploaded with ImageShack.us
When i have extract second file .bin i must have overwrite or press r in command quickbms?
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
@zaihko look your box inside message please!
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
pceedeie98 wrote:How do you convert the pictures that you take in DOA5 to PC format?chrrox wrote:what file?
i tried a few of ayane's costumes and they all worked fine.
DOWNLOAD
http://www.sendspace.com/file/i0pk41
http://www.freestepdodge.com/threads/xb ... post-45445
Maxscript and other finished work I've done can be found on my DeviantArt account
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
zaykho wrote:@logansan25
Yep sorry, I didn't notice :p
Very thanks Zaykho!
Look this thread:
viewtopic.php?f=10&t=9685&start=45