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Star Wars-Kinect (X360)

Posted: Wed Apr 04, 2012 2:00 am
by mazor
Hello all,

Does anyone know anything about this archive format?

Star Wars Kinect

Developer: Terminal Reality

Sample:
http://www.sendspace.com/file/9nwv9p

Smaller sample:
http://www.sendspace.com/file/wya3ha

Here's how the ISO directory looks:
Image

Image

I'm trying to unpack the art resources from the proper archive, but can't seem to find which archive is which.

Edit:Updated links to smaller PODLZX file.

Re: Star Wars-Kinect (X360)

Posted: Wed Apr 04, 2012 2:41 am
by Ekey

Re: Star Wars-Kinect (X360)

Posted: Wed Apr 04, 2012 5:24 am
by AlphaTwentyThree
For the pod files, use my script: viewtopic.php?f=13&p=70398#p70398

Re: Star Wars-Kinect (X360)

Posted: Wed Apr 04, 2012 7:20 am
by JakeGreen
any change of extracting the models and textures?, cause this game has some good models. i wont ask about a max script or converter yet since we haven't got around to extracting the models yet unless i missed something

Re: Star Wars-Kinect (X360)

Posted: Wed Apr 04, 2012 3:47 pm
by mazor
Thanks for clarifying this archive. I was looking for 3D models and such.

Re: Star Wars-Kinect (X360)

Posted: Wed Apr 04, 2012 3:52 pm
by mazor
AlphaTwentyThree wrote:For the pod files, use my script: viewtopic.php?f=13&p=70398#p70398
Many thanks, your script worked great. All .pod files have been unpacked successfully. As I suspected, they contained bnk, bik, pkg, and wem files. I think thats video, sound, cinematics, and possibly 3D models.

Re: Star Wars-Kinect (X360)

Posted: Wed Apr 04, 2012 3:54 pm
by mazor
JakeGreen wrote:any change of extracting the models and textures?, cause this game has some good models. i wont ask about a max script or converter yet since we haven't got around to extracting the models yet unless i missed something
I'm analyzing the PKG files now, I think they are either the 3D model format or cinematics. I know another game used PKG for their model format.

Re: Star Wars-Kinect (X360)

Posted: Wed Apr 04, 2012 3:54 pm
by Ekey
mazor wrote:Thanks for clarifying this archive. I was looking for 3D models and such.
So try to use script by AlphaTwentyThree to unpack POD files. I'm not sure that the script will work with the files PODLZX
AlphaTwentyThree wrote:use my script: viewtopic.php?f=13&p=70398#p70398

Re: Star Wars-Kinect (X360)

Posted: Wed Apr 04, 2012 3:57 pm
by mazor
Ekey wrote:
mazor wrote:Thanks for clarifying this archive. I was looking for 3D models and such.
So try to use script by AlphaTwentyThree to unpack POD files. I'm not sure that the script will work with the files PODLZX
AlphaTwentyThree wrote:use my script: viewtopic.php?f=13&p=70398#p70398
AlphaTwentyThree's script worked on the POD files, but didn't do the trick for the PODLZX. I'm curious about whats archived in the PODLZX file. They are the largest files on the disk by far.

Re: Star Wars-Kinect (X360)

Posted: Thu Apr 05, 2012 5:27 am
by mazor
Having taken a closer look at the contents of the POD archives, it appears that the 3D data must be located in the PODLZX files. I assume the PODLZX format is similar to the before mentioned POD, but is compressed with an LZX algorithm. This compression I believe is used in the compression of XBOX 360 avatars. Furthermore, the PODLZX format must be investigated in greater depth before the final verdict is given.

Any assistance would be much appreciated.

Re: Star Wars-Kinect (X360)

Posted: Thu Apr 05, 2012 1:16 pm
by mazor
Uploaded smaller PODLZX file for convenience. I have suspicion that 3D data is located specifically in XB2PKGART.PODLZX or such.
http://www.sendspace.com/file/wya3ha

Re: Star Wars-Kinect (X360)

Posted: Fri Jun 19, 2015 2:59 am
by ARAJediMaster
Sorry for asking here, but does anybody know what the file or archive format that holds the sound files is? I want to help somebody extract the sound effects for video projects and whatnot. Any help would be appreciated.

Re: Star Wars-Kinect (X360)

Posted: Fri Jun 19, 2015 7:08 am
by durandal217
Your looking for xb2pkgsnd.POD for the sound effects.

Re: Star Wars-Kinect (X360)

Posted: Fri Jun 19, 2015 2:38 pm
by ARAJediMaster
durandal217 wrote:Your looking for xb2pkgsnd.POD for the sound effects.
Thank you.

Is there a way to extract the sound files from those files?

Re: Star Wars-Kinect (X360)

Posted: Sat Jun 20, 2015 4:57 am
by durandal217
You use XBdecompress to uncompress the POD file then use the .pod bms script to unpack the contents. Then you use Xmash to extract the XMA stream from the BNK container and use towav to convert from xma to wav.

All of these tool can be easily found.