Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Allods Online

The Original Forum. Game archives, full of resources. How to open them? Get help here.
napoleon321
advanced
Posts: 60
Joined: Tue Nov 16, 2010 12:11 pm
Has thanked: 9 times
Been thanked: 4 times

Re: Allods Online

Post by napoleon321 »

Hello there. I was wondering is there anything new concerning the model format? Have anyone managed to get to the models?
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Allods Online

Post by zaramot »

I've checked low-poly sample of orc model from earlier posts, need more samples. Maybe I'll try to download the game to see what I can do.
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM
freakshow
beginner
Posts: 36
Joined: Sun Jan 19, 2014 7:08 pm
Has thanked: 8 times
Been thanked: 2 times

Re: Allods Online

Post by freakshow »

Sorry for the necro, did anyone manage to crack these .bin models? zaramot?
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Allods Online

Post by zaramot »

I think I'll return to this game someday, I have mesh import with bones+weights, so everything works. But! There are a lot model parts for charachters+LODs, and they are joined into one single mesh, there are no meshcount or vertcount/facecount for parts. So it will be a trial to separate them lol
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM
freakshow
beginner
Posts: 36
Joined: Sun Jan 19, 2014 7:08 pm
Has thanked: 8 times
Been thanked: 2 times

Re: Allods Online

Post by freakshow »

zaramot can you be so kind as to link the script(for 3ds max?) non the less? really need to take a look
rumour12
ultra-n00b
Posts: 5
Joined: Thu Dec 15, 2011 3:29 am
Has thanked: 3 times

Re: Allods Online

Post by rumour12 »

zaramot wrote:I think I'll return to this game someday, I have mesh import with bones+weights, so everything works. But! There are a lot model parts for charachters+LODs, and they are joined into one single mesh, there are no meshcount or vertcount/facecount for parts. So it will be a trial to separate them lol

hi

how to import in 3ds max ? can you tell me plesase ~ i need to it
Keezie
advanced
Posts: 45
Joined: Tue Jun 04, 2013 1:12 am
Has thanked: 7 times
Been thanked: 3 times

Re: Allods Online

Post by Keezie »

Does anyone have a working blender script for this?
Modman69
veteran
Posts: 108
Joined: Wed Jun 17, 2009 4:33 pm
Has thanked: 21 times
Been thanked: 4 times

Re: Allods Online

Post by Modman69 »

Machinima Studio Can view and export models, But I've had some trouble with some of the models and textures I was looking to export, maybe because the client I'm using is newer than the version that is supposed to be the supported one IDK.

Supported version 2.0.02.77
Version I'm using 2.0.06.65.1

Can't find the older client anymore.
freakshow
beginner
Posts: 36
Joined: Sun Jan 19, 2014 7:08 pm
Has thanked: 8 times
Been thanked: 2 times

Re: Allods Online

Post by freakshow »

Anyone ever came back to this? machinima studio stopped working a long time ago. Seemed people had interest but dropped their work left it unfinished
Post Reply