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Allods Online
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Re: Allods Online
Hello there. I was wondering is there anything new concerning the model format? Have anyone managed to get to the models?
- zaramot
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Re: Allods Online
I've checked low-poly sample of orc model from earlier posts, need more samples. Maybe I'll try to download the game to see what I can do.
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Making model-import scripts, PM
- zaramot
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Re: Allods Online
I think I'll return to this game someday, I have mesh import with bones+weights, so everything works. But! There are a lot model parts for charachters+LODs, and they are joined into one single mesh, there are no meshcount or vertcount/facecount for parts. So it will be a trial to separate them lol
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Making model-import scripts, PM
Re: Allods Online
zaramot wrote:I think I'll return to this game someday, I have mesh import with bones+weights, so everything works. But! There are a lot model parts for charachters+LODs, and they are joined into one single mesh, there are no meshcount or vertcount/facecount for parts. So it will be a trial to separate them lol
hi
how to import in 3ds max ? can you tell me plesase ~ i need to it
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Re: Allods Online
Machinima Studio Can view and export models, But I've had some trouble with some of the models and textures I was looking to export, maybe because the client I'm using is newer than the version that is supposed to be the supported one IDK.
Supported version 2.0.02.77
Version I'm using 2.0.06.65.1
Can't find the older client anymore.
Supported version 2.0.02.77
Version I'm using 2.0.06.65.1
Can't find the older client anymore.