Important information: this site is currently scheduled to go offline indefinitely by end of the year.

3d Models, animation importer - FatImporter

General game file tools that are useful for more than one game
Post Reply
fatduck
mega-veteran
mega-veteran
Posts: 315
Joined: Wed Aug 02, 2006 10:07 pm
Has thanked: 10 times
Been thanked: 94 times

3d Models, animation importer - FatImporter

Post by fatduck »

Import
You CAN NOT RE-DISTRIBUTE the program!
- if you are not getting it from Xentax or my Chinese Game Research forum. Someone had already beach my rule!
NOT for BUSINESS and/or RESALE EVERYTHING imported by this!
- sticky personal use only.
- Don't sale any models/animations which is using FatImport in any process of your product!
NO HACKING into my maxscript!
- most format are already in my Chinese Game Research forum. You don't have to hack into my maxscript to know that.
- I am not a teacher, so don't ask me to teach you how to do this! Or correct your maxscript.
- Don't even copy any part of my maxscript into your program! I have a little protection in my script this time, if you spend time in finding the right thing in there. Learn it from the maxscript help file!

*Beach my rules will cause FatImport disappear! You have been wanted!



What is FatImporter?
FatImporter is a script-set which run under 3D Studio Max to import some games 3D models!
It is more likely my personal showcase of my maxscript skills, project planning and GUI design.



Why using FatImporter?
Because 3D Studio Max is a powerful 3D modelling and animation program, so you can import the models and view , edit, rendering them on-the-fly!

Although there are many other people writing similiar script already, FatImporter use one simple GUI for user to import/view models! User will not have to border/organize their scripts anymore. Just Select the game from the drop-down list and press the button will do.

Same animation only have to import once, every imported animation stay in 3DSMAX and user can use the build-in animation viewer to select different animation again.

If the texture needed to be convert, they will be converted during the import process, as long as the texture files are in the right place!(Usually same folder as the models)



What games does it supported?
Right now, there are only 10 games fully supported. They are:
- Hinokakera Chaotic Eclipse (Japanese)
- Ikki Tousen : Shinning Dragon 一騎当千 (PS2)
- Kimi ga Yobu, Megiddo no Oka de 君が呼ぶ、メギドの丘で (Japanese)
- Magna Carta: The Phantom Of Avalanche
- Tales of the World: Radiant Mythology 2 (PSP)
- Tantra Online (MMO)
- The Settlers: Rise Of Cultures
- Torchlight
- Travia Online (MMO)
- Valkyrie Sky (MMO)

*The choice of games are base on the file format I am interested! Like Chunk based structure, OOP Objects, Vertices transformation etc.



Will it support more games?
Should be. I had planed to add 5 games every season! Hopefully, on next Christmas FatImpoter will support up to 30 games.



How to find me
You can found me on Xentax Forum: http://forum.xentax.com , or
my Chinese 遊戲格式研究網: http://gameresearch.5d6d.com/

If you like the Importer, you are welcome to make some donation to support me!



Image
Image
Image

FatImporter 2012 Season 1 Updated
Updated to V1.1
FatImporter v1.5 + 2012 Season 2 Update
FatImporter v1.5 + 2012 Season 3 Update
FatImporter v1.5 + 2012 Season 4 Update

FatImporter May 2013 Update


* Extract all to your 3dsmaxXXX/scripts/ folder!
Last edited by fatduck on Sun Sep 21, 2014 8:56 am, edited 11 times in total.
No more Fatduck, no more FatImporter, Byebye everyone!
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: 3d Models, animation importer - FatImporter

Post by chrrox »

Great job :) I look forward to updates.
pixellegolas
ultra-veteran
ultra-veteran
Posts: 423
Joined: Mon Aug 11, 2008 11:30 pm
Has thanked: 27 times
Been thanked: 15 times

Re: 3d Models, animation importer - FatImporter

Post by pixellegolas »

Looking really nice!
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: 3d Models, animation importer - FatImporter

Post by finale00 »

I like the idea of a single, nice, GUI.
You wouldn't have to worry about it anymore after you write it once lol
mariokart64n
ultra-veteran
ultra-veteran
Posts: 586
Joined: Sun Jun 05, 2005 12:00 pm
Location: Ontario, Canada
Has thanked: 36 times
Been thanked: 243 times

Re: 3d Models, animation importer - FatImporter

Post by mariokart64n »

if people are stealing your "work" then I'm not sure why you posted this here?

hackers, be hackin!
Maxscript and other finished work I've done can be found on my DeviantArt account
LUBDAR
veteran
Posts: 95
Joined: Wed Jun 08, 2011 7:14 am
Has thanked: 18 times
Been thanked: 9 times

Re: 3d Models, animation importer - FatImporter

Post by LUBDAR »

Excellent, can't wait for the passing of seasons!
alon
mega-veteran
mega-veteran
Posts: 163
Joined: Mon Nov 29, 2010 10:38 am
Has thanked: 32 times
Been thanked: 2 times

Re: 3d Models, animation importer - FatImporter

Post by alon »

Thanks fatduck.
It looks really super
howfie
double-veteran
double-veteran
Posts: 929
Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 274 times

Re: 3d Models, animation importer - FatImporter

Post by howfie »

cool, hinokakera was a game on my todo list too since it has a super easy format. good to know i don't need to do it now :-).
Snowmeow
beginner
Posts: 21
Joined: Tue Nov 16, 2010 10:07 pm
Has thanked: 7 times
Been thanked: 2 times

Re: 3d Models, animation importer - FatImporter

Post by Snowmeow »

Ow, thanks-a-lot! ^^
User avatar
CriticalError
double-veteran
double-veteran
Posts: 678
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 104 times
Been thanked: 41 times

Re: 3d Models, animation importer - FatImporter

Post by CriticalError »

thanks a lot for this cool work, but can you tell me why always 3D Max give me error saying config file is not there? I add files but still same error.
User avatar
Rimbros
ultra-veteran
ultra-veteran
Posts: 495
Joined: Fri Jul 09, 2010 12:23 am
Has thanked: 41 times
Been thanked: 16 times

Re: 3d Models, animation importer - FatImporter

Post by Rimbros »

I only waiting and hope can inlcude The RF script u finished, but now with bones and weights support. :D
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM
fatduck
mega-veteran
mega-veteran
Posts: 315
Joined: Wed Aug 02, 2006 10:07 pm
Has thanked: 10 times
Been thanked: 94 times

Re: 3d Models, animation importer - FatImporter

Post by fatduck »

FatImporter 2012 Season 1 Updated

There are 7 + 5(Beta/Preview) games added!
- Armageddon Riders Clutch
- Chaos Legion
- Luna Online
- Mo Siang Online
- RF Online
- WarLord Online
- !!! (Try it yourself, keep it serect!)

Beta / Preview
- Dead Or Alive Paradise
- Devil May Cry 3
- DK Online
- NX online (HeroesX)
- Saint Row 2

To update your exist FatImporter, extract the rar into your ..\3DSMAX XXX\Scripts folder.
Then run the FatImporter_Season1_update.ms once
Next time when you run FatImporter.ms, they will be there.

Image

Download it form my SkyDrive
Last edited by fatduck on Wed Mar 21, 2012 8:10 am, edited 1 time in total.
No more Fatduck, no more FatImporter, Byebye everyone!
User avatar
CriticalError
double-veteran
double-veteran
Posts: 678
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 104 times
Been thanked: 41 times

Re: 3d Models, animation importer - FatImporter

Post by CriticalError »

very nice work but anyway, I get this error, using 3D Studio Max 2010 (x64).


Welcome to MAXScript.

-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 4371; line: 9
-- Frame:
-- buttonText: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "GetModifyButtonText" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2721; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2809; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3239; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3327; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3763; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3851; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2188; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2252; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 7747; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 7811; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 7811; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 4371; line: 9
-- Frame:
-- buttonText: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "GetModifyButtonText" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2721; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2809; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3239; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3327; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3763; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3851; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2188; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2252; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 7747; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 7811; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 7811; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 31; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 4371; line: 9
-- Frame:
-- buttonText: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "GetModifyButtonText" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2721; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2809; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3239; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3327; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3763; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 3851; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2188; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 2252; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isEnabled(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 7747; line: 8
-- Frame:
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
-- Error occurred in isChecked(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\UI\MacroScripts\Macro_Ribbon-Modeling.mcr; position: 7811; line: 13
-- Frame:
-- curmod: undefined
-- called in anonymous codeblock; filename: C:\Program Files (x86)\Autodesk\3ds Max 2010\stdplugs\stdscripts\FatImporter.ms; position: 36; line: 1
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown property: "ValidSOMode" in undefined <<
if (Ribbon_Modeling.ValidSOMode()) then
fatduck
mega-veteran
mega-veteran
Posts: 315
Joined: Wed Aug 02, 2006 10:07 pm
Has thanked: 10 times
Been thanked: 94 times

Re: 3d Models, animation importer - FatImporter

Post by fatduck »

You have to extract the rar into your ..\3DSMAX XXX\Scripts folder, NOT stdplugs folder .
No more Fatduck, no more FatImporter, Byebye everyone!
pixellegolas
ultra-veteran
ultra-veteran
Posts: 423
Joined: Mon Aug 11, 2008 11:30 pm
Has thanked: 27 times
Been thanked: 15 times

Re: 3d Models, animation importer - FatImporter

Post by pixellegolas »

Is animations supported for most games or mostly just models? Thanks for supporting this
Post Reply