The meshes and Textures appear to be inside .bnd files. Armored Core Formula Front for the PSP and Chromehounds, by the same developer appear to use the same format but the BMS scripts I've found for those games don't seem to work on these.
Running offzip with these parameters: "c:\offzip\offzip.exe -a c:\file.bin c:\extract 0x0" produces several .smd, .dat, .flv, (not flash video) and .xpr files.
running unbundler.exe from the XSDK extracts the .tga textures from these .xpr files.
Another game I'm looking to extract models from, project sylpheed, as well as some dead or alive and soul calibur games use .xpr files for models and textures so I'm assuming it's the same here.
Sample Archive Data: sub_head.bnd
Sample XPR Data: 001a6090.xpr
https://skydrive.live.com/#cid=E74D852E ... DF762F!108
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[Request] Armored Core For Answer Models/Textures
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Re: [Request] Armored Core For Answer Models/Textures
Ohhh, you're right, i remember seeing that topic where it was pointed out too. thanks a bunch. I'll add a sample .flv file soon.
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Re: [Request] Armored Core For Answer Models/Textures
i am guessing the flv file is the same as in dark souls. There is a blender script here for flver files but it doesnt really work, maybe modifiable. Interested in your progress!
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Re: [Request] Armored Core For Answer Models/Textures
Here are some Armored core FLVs
http://xis9.com/armorecore.zip
Here are Dark Souls FLVs that were found inside a main archive
http://xis9.com/ds1.zip
Here are FLVER files found inside files that were further unpacked
http://xis9.com/ds2.zip
http://xis9.com/armorecore.zip
Here are Dark Souls FLVs that were found inside a main archive
http://xis9.com/ds1.zip
Here are FLVER files found inside files that were further unpacked
http://xis9.com/ds2.zip
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Re: [Request] Armored Core For Answer Models/Textures
Now all we need is the flver importer that was written but removed from MF lol
I can see the vertices and indices, along with the texNames and stuff, but if it's already been done hopefully someone still has it.
I can see the vertices and indices, along with the texNames and stuff, but if it's already been done hopefully someone still has it.
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Re: [Request] Armored Core For Answer Models/Textures
its still available in the FLVER thread viewtopic.php?f=16&t=6955 but it doesnt work with this file type. I was hoping someone posts the FLVER files from that cute psp game so we can see what the difference is.
here it is http://xis9.com/import-flver.blend
here it is http://xis9.com/import-flver.blend
Re: [Request] Armored Core For Answer Models/Textures
I don't understand why i only get .dat format fileTallgeeseIV wrote:The meshes and Textures appear to be inside .bnd files. Armored Core Formula Front for the PSP and Chromehounds, by the same developer appear to use the same format but the BMS scripts I've found for those games don't seem to work on these.
Running offzip with these parameters: "c:\offzip\offzip.exe -a c:\file.bin c:\extract 0x0" produces several .smd, .dat, .flv, (not flash video) and .xpr files.
running unbundler.exe from the XSDK extracts the .tga textures from these .xpr files.
Another game I'm looking to extract models from, project sylpheed, as well as some dead or alive and soul calibur games use .xpr files for models and textures so I'm assuming it's the same here.
Sample Archive Data: sub_head.bnd
Sample XPR Data: 001a6090.xpr
https://skydrive.live.com/#cid=E74D852E ... DF762F!108