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Possible Granny2 Animations ?

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johnwhile
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Possible Granny2 Animations ?

Post by johnwhile »

I need help to understand if these file in attachments can be a granny animation data.
I found this string at the end of each .anim file with a Hex editor :
"....3D Studio MAX Granny Standard Exporter, SDK version 2.6.0.9..."

i know how use the dll for 3dstudio plugin and i already made a little plugin written in c# to decompress Medieval2TotalWall pack (LZO compression algorithm), i found this site to understand how use granny2.dll
http://s3pi-wrappers.googlecode.com/svn ... nny2/IO.cs

Someone help me to understand what file it is ?I certainly know that other data : 3D model, textures, etc ... are present in other files whose format is known.

http://dl.dropbox.com/u/47659776/example.zip
Privateer
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Re: Possible Granny2 Animations ?

Post by Privateer »

They are animations exported with Granny.
But as the Granny system is highly modable, they are not standard Granny files.
I'm still looking at them.
Give a man a fish and he'll eat for a day.
Try to teach a man to fish and he'll gripe at you for not just giving him the Damn Fish!
johnwhile
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Posts: 7
Joined: Tue Nov 29, 2011 7:44 pm

Re: Possible Granny2 Animations ?

Post by johnwhile »

Thank you very much for your interest, unfortunately I have trouble understand it, I can only tell you that the game's producers have tried to make the files as clear as possible ...

The problem is what i can't undertand there granny2 file start, the first byte are always the same for all game's file.

If you can understand something let me know immediately :]
johnwhile
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Posts: 7
Joined: Tue Nov 29, 2011 7:44 pm

Re: Possible Granny2 Animations ?

Post by johnwhile »

any news? :(
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