Can someone make a blender script to import .mdb character models from The Witcher 1?
I know that Witcher 2 script already exists, but there are some really good characters in Witcher 1 that would be nice to get into blender.
Also, there does exist an importer for 3ds max 9 but I have not this program so I would really need the script for blender. Please!
Here is a link for Adda character .mdb with textures if someone wants to give it a look.
http://www.filesonic.com/file/2111041904/Adda.rar
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(Request) Blender script for Witcher 1 .mdb
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Re: (Request) Blender script for Witcher 1 .mdb
The contents of this post was deleted because of possible forum rules violation.
Updated 2015-11-05:
This is blend importer for Blender old version 249 and Python 266.
After unpacking zip move all files to folder where is blender.exe and double click Blender249.blend.
Use for files with original location after unpacking from bif archives:
-mdb-model file
-mda-animation container, use for unpack action files
-action-my animation file (not used by game)-select from *.mda+_animfiles
Updated 2015-11-05:
This is blend importer for Blender old version 249 and Python 266.
After unpacking zip move all files to folder where is blender.exe and double click Blender249.blend.
Use for files with original location after unpacking from bif archives:
-mdb-model file
-mda-animation container, use for unpack action files
-action-my animation file (not used by game)-select from *.mda+_animfiles
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Last edited by Szkaradek123 on Thu Nov 05, 2015 5:49 pm, edited 1 time in total.
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Re: (Request) Blender script for Witcher 1 .mdb
Thank You Szkaradek123,
I always look forward to your posts and I'll certainly be looking forward to this update also.
Thanks again for the script:)
I always look forward to your posts and I'll certainly be looking forward to this update also.
Thanks again for the script:)
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Re: (Request) Blender script for Witcher 1 .mdb
Doesn't the witcher 1 use the engine used for NWN2?
I think if you can find tools for that, you ought to be able to import the models.
I think if you can find tools for that, you ought to be able to import the models.
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Re: (Request) Blender script for Witcher 1 .mdb
From wikipedia:junk angel wrote:Doesn't the witcher 1 use the engine used for NWN2?
I think if you can find tools for that, you ought to be able to import the models.
"The Witcher is powered by a heavily modified version of the Aurora Engine by BioWare"
Being it's heavily modified, I wouldn't think NWN2 tools would work although I haven't tried it.
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Re: (Request) Blender script for Witcher 1 .mdb
Here, I've got this one.
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Making model-import scripts, PM
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Re: (Request) Blender script for Witcher 1 .mdb
Thanks! (Exactly the model I'm looking for doesn't work, Shani, works for you?)
Edit: On more checks, I can't seem to load anything Getting "struct.error: unpack requires a string argument of lenght 4"
Edit: On more checks, I can't seem to load anything Getting "struct.error: unpack requires a string argument of lenght 4"
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Re: (Request) Blender script for Witcher 1 .mdb
Got the same prob. I checked parser() fct. for what is going wrong.CMihai wrote:Thanks! (Exactly the model I'm looking for doesn't work, Shani, works for you?)
Edit: On more checks, I can't seem to load anything Getting "struct.error: unpack requires a string argument of lenght 4"
But it was easier for me to code my own obj converter. It needs manual offs correction (as always) so don't know whether I'll waste more time on this.
edit: finally I made it. But use it on your own risk!
WitchExtract.zip
Mesh and UV to be extracted. Tried some level mesh (gl18.mdb). Seemed to work, too.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"