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Trinity Online
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- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
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- ultra-veteran
- Posts: 467
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Re: Trinity Online
Finale00,
I improved your great pseudo code:
chunkType $4101 --> Object Names
chunkType $4301 --> Material Names
chunkType $4508 --> Texture Filenames
For the bone (and other) objects:
Vertex Size=chunkSize / numVerts
Vertex Size 68: Use the Vertex Size 36 structures and read the plus 8*4 bytes.
I released the 3D Object Converter v4.80 full/portable and update package now (with the improved .mmb loader module).
You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
I improved your great pseudo code:
chunkType $4101 --> Object Names
chunkType $4301 --> Material Names
chunkType $4508 --> Texture Filenames
For the bone (and other) objects:
Vertex Size=chunkSize / numVerts
Vertex Size 68: Use the Vertex Size 36 structures and read the plus 8*4 bytes.
I released the 3D Object Converter v4.80 full/portable and update package now (with the improved .mmb loader module).
You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
-
- M-M-M-Monster veteran
- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 307 times
Re: Trinity Online
Nice.
I totally forgot about this lol
Guess I'll just go ahead and write a noesis plugin....
Noesis must be taking all your revenue away
I totally forgot about this lol
Guess I'll just go ahead and write a noesis plugin....
Noesis must be taking all your revenue away