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Trinity Online

Posted: Thu Aug 04, 2011 2:48 pm
by finale00
The contents of this post was deleted because of possible forum rules violation.

Re: Trinity Online

Posted: Sat Sep 10, 2011 4:30 pm
by Karpati
Finale00,

I improved your great pseudo code:

chunkType $4101 --> Object Names
chunkType $4301 --> Material Names
chunkType $4508 --> Texture Filenames


For the bone (and other) objects:

Vertex Size=chunkSize / numVerts

Vertex Size 68: Use the Vertex Size 36 structures and read the plus 8*4 bytes.


I released the 3D Object Converter v4.80 full/portable and update package now (with the improved .mmb loader module).
You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).

Re: Trinity Online

Posted: Tue Feb 14, 2012 12:56 am
by finale00
Nice.
I totally forgot about this lol
Guess I'll just go ahead and write a noesis plugin....

Noesis must be taking all your revenue away :(