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Trinity Online
Posted: Thu Aug 04, 2011 2:48 pm
by finale00
The contents of this post was deleted because of possible forum rules violation.
Re: Trinity Online
Posted: Sat Sep 10, 2011 4:30 pm
by Karpati
Finale00,
I improved your great pseudo code:
chunkType $4101 --> Object Names
chunkType $4301 --> Material Names
chunkType $4508 --> Texture Filenames
For the bone (and other) objects:
Vertex Size=chunkSize / numVerts
Vertex Size 68: Use the Vertex Size 36 structures and read the plus 8*4 bytes.
I released the 3D Object Converter v4.80 full/portable and update package now (with the improved .mmb loader module).
You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
Re: Trinity Online
Posted: Tue Feb 14, 2012 12:56 am
by finale00
Nice.
I totally forgot about this lol
Guess I'll just go ahead and write a noesis plugin....
Noesis must be taking all your revenue away