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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Tue May 31, 2011 2:32 am
by cchuauns1
wait, are we still talking about the Storm 2 models or the wii game??

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Tue May 31, 2011 3:10 am
by chrrox
I am saying i am not going to work on the format and the wii models are the same.
so if you want naruto models grab the wii models.

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Tue May 31, 2011 3:47 am
by DOTAPRINCE
in my opinion the naruto from ps2 models like UN5 is better than the wii's..

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Tue May 31, 2011 3:18 pm
by Slozhny
DOTAPRINCE wrote:in my opinion the naruto from ps2 models like UN5 is better than the wii's..
Absolutely right ))) Wii models - original shit (and not only Naruto games)
In Storm 2 best models from all Naruto Game series

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Thu Jun 02, 2011 6:33 am
by cchuauns1
sir chrrox, so your saying i should get the ps2 models instead?

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Sun Aug 07, 2011 8:46 pm
by AvengerSeraphim
Naruto 5 in PS2 is still awesome...But it doesnt have the newest characters like Pain, Hidan etc...
I dont have a clue about those stuff but i hope someone can figure it out!!!

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Sun Aug 07, 2011 8:52 pm
by chrrox
I got the model format figured out but not the material section. without knowing the material section i cant get to the data i need to import.
The only way i can import models is by specifying the offset and that is to complex for people to do on their own to use my script.

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Wed Aug 24, 2011 2:58 pm
by DOTAPRINCE
At least you're making progress sir chrrox XD

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Fri Nov 04, 2011 6:50 pm
by SAGEMOD
So , has anyone finished converting storm 2 models ???
I really need them

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Tue Jan 17, 2012 12:44 pm
by dj082502
Image
This converting is so crude.
I have no previous knowledge of convert.
Sorry, it's too difficult to explain,because my English skills are bad.
Here is some convert obj file
delete

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Tue Jan 17, 2012 2:00 pm
by Ares722
wow ..it's really amazing...i assembled ur obj model and it's really hig poly.
You figured out the vertex data and u convert them in a obj mesh using deep exploration. right?

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Wed Jan 18, 2012 3:57 am
by dj082502
I dunno, at least roughly to complete.
Image

Here is the result file.
delete

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Wed Jan 18, 2012 12:46 pm
by dj082502
Ares722 wrote:wow ..it's really amazing...i assembled ur obj model and it's really hig poly.
You figured out the vertex data and u convert them in a obj mesh using deep exploration. right?
I still have a lot to learn, i'll explain it in simple.
Mind you, i'm a mere beginner in this.

The things that you should personally prepare are as follows.
-Noesis
-Hex Editor

It'll be a very long story if I go into the details
Because my English skills are bad, bad, bad~~~.
Just look at this picture.
Image
Here is ndp3 sample
delete

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Wed Jan 18, 2012 4:26 pm
by Ares722
I have to learn a lot too. :)
Thank u soo much for your clear explanation.
It was really useful for me. thanks again.

EDIT: I didn't know that noesis supports the .ndp3 files.

Re: Naruto Shippuden:Ultimate Ninja Storm 2

Posted: Thu Jan 19, 2012 6:03 pm
by Darko
Errrmmm... How do I rip the rextures?? Getting the files are a little tedious, but there's no problem.