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(PC) Dead Space 2 (.dat)
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- ultra-n00b
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Re: (PC) Dead Spece 2 (.dat)
I have not properly written ConvertTG4 yet, trying to use it is a bad idea.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: (PC) Dead Spece 2 (.dat)
@pipirisnaki
Completely repacked PC data (with different organization too) with PackBig and game works fine. Don't know why repacks didn't work for you.
Completely repacked PC data (with different organization too) with PackBig and game works fine. Don't know why repacks didn't work for you.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: (PC) Dead Spece 2 (.dat)
I have the en/de version and in ds2data0.dat there are 105 unknown files.
In other dat files 1.
In other dat files 1.
Re: (PC) Dead Spece 2 (.dat)
Strange. How it can be? There are some files with unknown names. Or they're somehow are unpacked and packed too?Rick wrote:@pipirisnaki
Completely repacked PC data (with different organization too) with PackBig and game works fine. Don't know why repacks didn't work for you.
Re: (PC) Dead Spece 2 (.dat)
Same version as me, and that's the most progress I've made in finding the file names so far; that's fine though, the 105 files are audio files (not really important to me), and the 1 unknown in the others are some config file for building the archives (also not really important).Kane wrote:I have the en/de version and in ds2data0.dat there are 105 unknown files.
In other dat files 1.
PackBig will repack files under the __UNKNOWN directory using their name as the hash value (since they get saved with a hex version of the hash as their name).Skymmer wrote:Strange. How it can be? There are some files with unknown names. Or they're somehow are unpacked and packed too?
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
- Evin
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Re: (PC) Dead Spece 2 (.dat)
There is an .str repacker in you plans? Or this "released" tool can already do this?
Re: (PC) Dead Spece 2 (.dat)
None yet, tools still in heavy development.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: (PC) Dead Spece 2 (.dat)
Nice work Rick.
You code a viewer.
Can you (re)build it to unpack AND repack the *.dat - files from Dead Space 2, too?
You code a viewer.
Can you (re)build it to unpack AND repack the *.dat - files from Dead Space 2, too?
Re: (PC) Dead Spece 2 (.dat)
ArchiveViewer = Unpack (need to write an UnpackBig too) big (viv, dat)
PackBig = Pack big (viv, dat)
PackBig = Pack big (viv, dat)
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: (PC) Dead Spece 2 (.dat)
Yes, though I may have caused some local conflicts with my recent commits (renaming a few projects), if so, just re-checkout the code and it should checkout fine.OrangeC wrote:If you have made any improvements of the code do we simply update our project in our svn clients and it will redownload it?
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.