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(PC) Dead Space 2 (.dat)

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StaticTheFox
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Re: (PC) Dead Spece 2 (.dat)

Post by StaticTheFox »

Blegh, the image converter hates me. :|
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Re: (PC) Dead Spece 2 (.dat)

Post by Rick »

I have not properly written ConvertTG4 yet, trying to use it is a bad idea.
https://blog.gib.me/

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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC »

Well the archive viewer successfully worked for dead space 2.

Will test it with dante's inferno.
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Re: (PC) Dead Spece 2 (.dat)

Post by Rick »

@pipirisnaki

Completely repacked PC data (with different organization too) with PackBig and game works fine. Don't know why repacks didn't work for you.
https://blog.gib.me/

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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC »

Tested Dante ps3 and 360 , most of it is unknown names, I'm assuming the code needs to be worked on for all names to appear as is in the .filelist files?
Kane
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Re: (PC) Dead Spece 2 (.dat)

Post by Kane »

I have the en/de version and in ds2data0.dat there are 105 unknown files.
In other dat files 1.
Skymmer
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Re: (PC) Dead Spece 2 (.dat)

Post by Skymmer »

Rick wrote:@pipirisnaki

Completely repacked PC data (with different organization too) with PackBig and game works fine. Don't know why repacks didn't work for you.
Strange. How it can be? There are some files with unknown names. Or they're somehow are unpacked and packed too?
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Re: (PC) Dead Spece 2 (.dat)

Post by Rick »

Kane wrote:I have the en/de version and in ds2data0.dat there are 105 unknown files.
In other dat files 1.
Same version as me, and that's the most progress I've made in finding the file names so far; that's fine though, the 105 files are audio files (not really important to me), and the 1 unknown in the others are some config file for building the archives (also not really important).
Skymmer wrote:Strange. How it can be? There are some files with unknown names. Or they're somehow are unpacked and packed too?
PackBig will repack files under the __UNKNOWN directory using their name as the hash value (since they get saved with a hex version of the hash as their name).
https://blog.gib.me/

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Re: (PC) Dead Spece 2 (.dat)

Post by Evin »

There is an .str repacker in you plans? Or this "released" tool can already do this?
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Re: (PC) Dead Spece 2 (.dat)

Post by Rick »

None yet, tools still in heavy development.
https://blog.gib.me/

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Re: (PC) Dead Spece 2 (.dat)

Post by ZerOHearth »

Nice work Rick. :up: :up: :up:

You code a viewer. :)

Can you (re)build it to unpack AND repack the *.dat - files from Dead Space 2, too? :oops:
Image
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Re: (PC) Dead Spece 2 (.dat)

Post by Rick »

ArchiveViewer = Unpack (need to write an UnpackBig too) big (viv, dat)
PackBig = Pack big (viv, dat)
https://blog.gib.me/

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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC »

If you have made any improvements of the code do we simply update our project in our svn clients and it will redownload it?
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Re: (PC) Dead Spece 2 (.dat)

Post by Rick »

OrangeC wrote:If you have made any improvements of the code do we simply update our project in our svn clients and it will redownload it?
Yes, though I may have caused some local conflicts with my recent commits (renaming a few projects), if so, just re-checkout the code and it should checkout fine.
https://blog.gib.me/

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Re: (PC) Dead Spece 2 (.dat)

Post by jaden »

how to repack the dat file
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