Hi there, i used a quickbms script given by fatduck (Thanks fatduck !) and extracted datas from the game.
the extracted files look the same as the ones used in "kingdom under fire circle of doom"
i used Codeman's tool to extract the textures from the 36T files and it works perfectly. Then i tried to use chrrox's maxscript used for
"Kingdom under fire" game to extract bm files to get meshes but unfortunatly it didn't work.
Maybe someone can adapt that script to make one that could work for the N3 game
Thanx in advance
here is the link for "kingdom under fire" topic you can find the maxscipt used to convert bm files to meshes
viewtopic.php?f=16&t=4387&p=38957&hilit ... ire#p38957
ninety nine nights bm files attached below :
http://www.sendspace.com/file/3h99op
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Ninety nine nights - bm files
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Re: Ninety nine nights - bm files
here is the bms script given by Fatduck
Code: Select all
# Game: Ninety-Nine Nights (XBox360)
# by fatduck Aug09
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
endian big
get CSIZE asize
math CSIZE -= 0x800
get USIZE long
clog MEMORY_FILE 0x800 CSIZE USIZE
get NUMRES long MEMORY_FILE
for i = 0 < NUMRES
getdstring RESNAME 260 MEMORY_FILE
get OFSRES long MEMORY_FILE
get RESLENGTH long MEMORY_FILE
log RESNAME OFSRES RESLENGTH MEMORY_FILE
next i
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Re: Ninety nine nights - bm files
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- Tosyk
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Re: Ninety nine nights - bm files
Szkaradek123, great! but where i can find a textures for characters?
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Re: Ninety nine nights - bm files
Many thanks Szkaradek123, i was waiting for this for long.
Tosyk, just use the 99Nights_Dot36T_exporter.exe tool to convert 36t files into tga
you should find the 36t files in the same folder as the bm and ba files once you have extracted the data with the bm script.
Tosyk, just use the 99Nights_Dot36T_exporter.exe tool to convert 36t files into tga
you should find the 36t files in the same folder as the bm and ba files once you have extracted the data with the bm script.
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Re: Ninety nine nights - bm files
Better to just attach it.
If a filehost deletes it due to inactivity we can't blame anyone.
Now the tool is slightly bigger. Maybe we should request larget attachments
If a filehost deletes it due to inactivity we can't blame anyone.
Now the tool is slightly bigger. Maybe we should request larget attachments
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