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Ninety nine nights - bm files

Posted: Fri Jan 07, 2011 12:28 pm
by noazett
Hi there, i used a quickbms script given by fatduck (Thanks fatduck !) and extracted datas from the game.
the extracted files look the same as the ones used in "kingdom under fire circle of doom"
i used Codeman's tool to extract the textures from the 36T files and it works perfectly. Then i tried to use chrrox's maxscript used for

"Kingdom under fire" game to extract bm files to get meshes but unfortunatly it didn't work.

Maybe someone can adapt that script to make one that could work for the N3 game

Thanx in advance



here is the link for "kingdom under fire" topic you can find the maxscipt used to convert bm files to meshes
viewtopic.php?f=16&t=4387&p=38957&hilit ... ire#p38957

ninety nine nights bm files attached below :
http://www.sendspace.com/file/3h99op

Re: Ninety nine nights - bm files

Posted: Sun Jan 16, 2011 2:06 am
by noazett
anyone please ? :scaredy:

Re: Ninety nine nights - bm files

Posted: Sun Jan 16, 2011 4:10 pm
by karry
hello! noazett!!
n3 game quickbms script upload please!!

Re: Ninety nine nights - bm files

Posted: Sun Jan 16, 2011 4:53 pm
by noazett
here is the bms script given by Fatduck

Code: Select all

# Game: Ninety-Nine Nights (XBox360)
# by fatduck     Aug09
# script for QuickBMS http://aluigi.org/papers.htm#quickbms

endian big
get CSIZE asize
math CSIZE -= 0x800
get USIZE long
clog MEMORY_FILE 0x800 CSIZE USIZE

get NUMRES long MEMORY_FILE
for i = 0 < NUMRES
    getdstring RESNAME 260 MEMORY_FILE
    get OFSRES long MEMORY_FILE
    get RESLENGTH long MEMORY_FILE
    log RESNAME OFSRES RESLENGTH MEMORY_FILE
next i

Re: Ninety nine nights - bm files

Posted: Mon Jan 17, 2011 7:15 am
by karry
thank you! noazett!!

Re: Ninety nine nights - bm files

Posted: Wed Mar 09, 2011 4:17 pm
by noazett
:ninja: ...anyone?

Re: Ninety nine nights - bm files

Posted: Mon Mar 28, 2011 6:28 pm
by Szkaradek123
The contents of this post was deleted because of possible forum rules violation.

Re: Ninety nine nights - bm files

Posted: Mon Mar 28, 2011 6:55 pm
by Tosyk
Szkaradek123, great! but where i can find a textures for characters?

Re: Ninety nine nights - bm files

Posted: Tue Mar 29, 2011 10:45 am
by noazett
Many thanks Szkaradek123, i was waiting for this for long.
Tosyk, just use the 99Nights_Dot36T_exporter.exe tool to convert 36t files into tga
you should find the 36t files in the same folder as the bm and ba files once you have extracted the data with the bm script.

Re: Ninety nine nights - bm files

Posted: Sun Jan 08, 2012 6:16 pm
by Darko
Can someone reupload the tool for blender pls??

Re: Ninety nine nights - bm files

Posted: Sun Jan 08, 2012 10:58 pm
by noazett
The contents of this post was deleted because of possible forum rules violation.

Re: Ninety nine nights - bm files

Posted: Sun Jan 08, 2012 11:51 pm
by Darko
The contents of this post was deleted because of possible forum rules violation.

Re: Ninety nine nights - bm files

Posted: Mon Jan 09, 2012 12:22 am
by finale00
Better to just attach it.
If a filehost deletes it due to inactivity we can't blame anyone.
Now the tool is slightly bigger. Maybe we should request larget attachments :D