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Re: MGS TTS files

Posted: Wed Nov 29, 2006 11:59 pm
by lionheartuk
yes Solidus DOESNT support the ISO, only the STAGE.DAT inside it.
Ul need to use a program called erm... GC TOOL.
U can get it here.
But i dont really want to get into rouble advertising or nothing.
so youd better hurry and get it dude jsut incase it counts as advertising or something
Thanks!
http://www.dextrose.com/?s=4&m=14&fg=66

Posted: Thu Nov 30, 2006 5:03 am
by Turfster
Short interim update for the current build :
I polished off most of the problems with the effects code, so now you should be able to extract (most) soundeffects and enemy speech from the SDX files. There are a few files whose timestamps differ from the others that aren't converted correctly, but most of them should work (there's also a *lot* of doubles, but you'll have to find those yourself =p).

Next up on the list are GC KMY files (lionheart sent me some more test files, so I'll see what I can do with those), and I'll take a look at the weird EVX normal problem too.

Posted: Thu Nov 30, 2006 5:07 pm
by lionheartuk
Turfster wrote:Short interim update for the current build :
I polished off most of the problems with the effects code, so now you should be able to extract (most) soundeffects and enemy speech from the SDX files. There are a few files whose timestamps differ from the others that aren't converted correctly, but most of them should work (there's also a *lot* of doubles, but you'll have to find those yourself =p).

Next up on the list are GC KMY files (lionheart sent me some more test files, so I'll see what I can do with those), and I'll take a look at the weird EVX normal problem too.
cool.
thanks dude.
But oen thing, eventhough im gonna go find out in a moment or 2 il ask you anyways "SDX files? are those the gamecube ones that i sent you before yeah?"

Posted: Thu Nov 30, 2006 6:16 pm
by Turfster
Nope, the pk*.sdx files in the stage dirs for MGS2(s).

Posted: Thu Nov 30, 2006 6:47 pm
by lionheartuk
Turfster wrote:Nope, the pk*.sdx files in the stage dirs for MGS2(s).
I see.
Whoops
I dont really want any SFX from the game, so il JUST AWAIT the next solidus i guess.
Any progress on the "MGS3 STAGE.DAT" this time around dude/

Posted: Sat Dec 02, 2006 11:01 pm
by Stuart P Bentley
I've sent you some .VOX from Metal Gear Solid 1.

Posted: Wed Dec 06, 2006 2:00 am
by Turfster
Today's update will make TheDyingInformant very happy ;)
You can now extract all audio in the game from bgm.dat, vox.dat, movie.dat and demo.dat

Posted: Wed Dec 06, 2006 11:24 am
by lionheartuk
Turfster wrote:Today's update will make TheDyingInformant very happy ;)
You can now extract all audio in the game from bgm.dat, vox.dat, movie.dat and demo.dat
wow.
Great work dude.
Any news on the animations or on MGS3 decryption?
Just wondering if you might need more files to look at is all.
Thanks for your work so far man, has been great.

Posted: Sat Dec 16, 2006 4:28 pm
by Evin
Turfster
From Solidus 1.8d, the xti->dds(single) converter is bad. The dds dimensions is bad, like in the older version. I think, the 1.8c is work fine.

Posted: Thu Dec 21, 2006 4:30 pm
by lionheartuk
Any progress on the files at all Turfster?
Weve all been pretty busy recently but i just thought of it today and decided to ask about see if anytihng was done yet.

REAAAALY cant wait for news regarding the MGS3 STAGE.DAT decryption either.

But i can imagien thats a LONG way from beign able to EXTRACT anything from.

Posted: Tue Jan 09, 2007 4:22 pm
by Jubb
Hope all is progressing smoothly, this project is the main reason i'm on this forum.

Posted: Thu Feb 01, 2007 8:37 pm
by BeeswaX
so still no progress here ?

Posted: Thu Feb 01, 2007 10:06 pm
by lionheartuk
BeeswaX wrote:so still no progress here ?
Ive contacted Turfster via Email but i havent gotten a response yet lol.
I dont know if there is any progress on this at all tbh.
Just have to wait and see i guess.
But nothing since before Xmas.

Posted: Sun Feb 04, 2007 2:46 am
by BeeswaX
damn, i really would love f i could open up some mgs3 files
but igues it willl never happen
i found a kmy model of solidus snake btw

Posted: Tue Feb 06, 2007 6:14 pm
by Turfster
I haven't touched a single line of code since last year due to being overseas and having a total work overload, and I don't see it happening in the near future to be honest, so all current projects (including solidus) are on hold indefinitely.
MGS3 support wouldn't have been ready anytime soon anyway since as far as I know, we haven't finished figuring out the encryption on the data files yet.