OMG!!! Turfster, are you sure you don't have background experience as a MAGICIAN?
Wow, music files and now EVX are coming!
Well to be honest, I don't think I need anything from the BGM folder right now unless it has dialog in it, but I think that's found in VOX.DAT. Still, this is great! I will take a look at whats in there and see if anything is new.
One thing I would wanna do with music actually, the idea is very simple but the process probably is NOT because it would probably require the source code or something. I would take that 'Countdown to disaster' song, and make sure it plays uninterrupted the whole time - where as in the game right now, everytime you step outside, the music stops. It pretty much takes you out of that "oh crap I better hurry" vibe. Another thing, ofcourse, maybe someday, would be if I could make my own missions, I would include some new background music to play there (taken from Acid or something).
But no worries! This all comes later or never. but I am very impressed with your work here so far!
Yeah I understand, if you include the bones that could make things alot more complicated for you. I mean maybe bones would work if you had the same 3D program they used, but I don't think thats very convertable to other programs. That would be AWESOME for me, then I could pose the characters right away and not have to set them up first, but that's ok. From what I can tell sometimes, MGS2 characters could have used more joints and better deformation in some scenes. So making a skeleton from scratch is a good idea anyway. Plus, I needed to learn it. It's very easily actually in Maya, but I still want to edit some of the characters before I rig them.
And there we go, accessing EVX now too! I am not sure what CVY is, I think in some cases that looked like files that associate textures with the models - new textures that would be placed on that is, like when a guard bleeds. But sweet! EVX is definitely gonna give us access to more models. I think that should pretty much take care of that whole 'high res hands' for cutscenes dealio.
Thanks so much Turfster! I really really appreciate your time in this. My hero! lol
Oh and lionheart, Snake doesn't have a model for his beard. its very flatly on his face. They just have the two types of textures: beard and no beard, and then another 2 versions of those for when the camera is farther away. Yah the bandanna is a seperate piece and moves. I guess that is also why Raiden's hair is a seperate model, because it has to animate in its own way. In MGS3 Snake's hair animates, but only in the cutscenes.
I think all hair and cloth types of things are made into a seperate file. Where as ammo clips and stuff they are part of the main model, even though they bounce up and down. I knew that EVX must have had something to do with animations, and now I know its true since he mentioned bones. Also, the codec and cutscene characters have facial animation. I wonder what files those might be in? Well, not that we could do anything with that. Probably not.