Posted: Sat Aug 19, 2006 6:24 pm
Folders d001p1, d021p1, r_vr_b. Example of r_vr_b included.
Well the STAGE folder are for INGAME so they dont REALLY need higher res models, you BEST bet is the DEMO folders, they hold the info for the CUTSCENES.Where can I find the HIGH RES Solid Snake model?
Yeah that is a problem caused by the fact that the hair is controlled seperatly as its made so realistically. you should extract rai_hair_bounding (or sometihng like that) and it SHOULD work ok then.I also found the Raiden model, but he doesn't have any hair! He has an open skull-lol.
Well make sure for 1 that you export the tetures as Subtextures (NEEDED).P.S. Oh! And how do I get the textures put on? I know it will be different in Maya, but how did you go about it Lionheart?
well I jsut TRIED it and it works FINE perfectly for me, Maybe you need ot UPDATE some Drivers on your PC (OPENGL or DIRECT X perhaps).Folders d001p1, d021p1, r_vr_b. Example of r_vr_b included
I have an AMD Athlon 2800+ XP, 1024MB RAM, DirectX 9.0c, an NVidia Geforce FX 5700LE with 256MB, and WinXP Pro.lionheartuk wrote:well I jsut TRIED it and it works FINE perfectly for me, Maybe you need ot UPDATE some Drivers on your PC (OPENGL or DIRECT X perhaps).Folders d001p1, d021p1, r_vr_b. Example of r_vr_b included
Also if oyur PC is OLD that MAY effect something, tho im not sure its just a guess.
Hm...McCuñao wrote: I have an AMD Athlon 2800+ XP, 1024MB RAM, DirectX 9.0c, an NVidia Geforce FX 5700LE with 256MB, and WinXP Pro.
Apart of that information, I don't know what the creator of this tool used to make it work.
Yes. That's where I looked. The DEMO folders all start with D WITHEN the stage folder, remember? You said it yourself in your FAQ:lionheartuk wrote:
Well the STAGE folder are for INGAME so they dont REALLY need higher res models, you BEST bet is the DEMO folders, they hold the info for the CUTSCENES.
Well, I tried that and it didn't work. But I will worry about Raiden later. One thing at a time I guess.Yeah that is a problem caused by the fact that the hair is controlled seperatly as its made so realistically. you should extract rai_hair_bounding (or sometihng like that) and it SHOULD work ok then.
Yep. Did that. Extracted the textures with that option enabled, and in the same directory as the models.Well make sure for 1 that you export the tetures as Subtextures (NEEDED).
I tried both. Nothing is working >.< First I press the button that shows textures on the model, but all I got was this shiney white colour on the model. Then I tried to render, but frankly, I have never done that before and I don't know how to do it.... I tried 'render current frame' but I'm not even sure if this does anything for a model before you set up animations and lighting and effects and stuff. I'm quite new to some of this stuff....2: open the model in MAYA (also its BEST to change the PERSPECTIVE view to textured to see if that helps), then RENDER your SCENE and see if you can see them then.
In MAX i can ONLY see the textures when I render.
OK, I'm pretty sure I know what the problem is.Kenshinsx wrote:
You're right, stupid delphi quirk. Should be fixed now.evin wrote: If I extract the first file from the cache.qar, and replace the extracted file(no editing) with the qar first file, the qar file size is bigger.
Quick-fixed, new "convert" option.gundammg wrote: Is it also possible to extract the files and make the tga /dds and obj files in one go, rather having to extract them and choose them again to extract?
I've tested it with my trusty friend node_title_tex, and I could scale it up to 1024x1024 without problems (original is 512x512). Dunno why it doesn't work for you.TheDyingInformant wrote:Well I'm thinking the game code is strictly written up to not allow higher res textures in. I can't seem to create higher res textures without the game crashing. I have tried to make a texture double the resolution and also triple, but the game crashes. So for instance, a 256x256 texture has to remain the same resolution.
thata ok man.Turfster wrote:No people, I'm not dead, I've just been so swamped with work I didn't feel like doing any coding
You mean the Diving costume i take it.McCuñao wrote:Thanks Turfster, now the program and the MS3D plugin works smoothly.
BTW, Can anyone tell me where's Raiden with the swimming mask?