Yeah, I see... this is the only way to open the igb files, but I don't have any access to the download, it needs a password =\
How did you managed to get this password Julinha? =P
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Project DIVA 2nd (psp) igb
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- ultra-n00b
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Re: Project DIVA 2nd (psp) igb
And thus... the problem has never been solved :c
XD
Man, after celebrating from figuring out how to unpack the cpk file thing-y
now another problem came up...
Yea same... why does it turn into gray view?! >:O
XD
Man, after celebrating from figuring out how to unpack the cpk file thing-y
now another problem came up...
Yea same... why does it turn into gray view?! >:O
Re: Project DIVA 2nd (psp) igb
Ugh... Everyone is getting the same error =\
I think it happens because the download is a trial version of the software.
But just one question. Have someone tried to open the 1st project diva igb, yet?
I think it happens because the download is a trial version of the software.
But just one question. Have someone tried to open the 1st project diva igb, yet?
Re: Project DIVA 2nd (psp) igb
Well, successfully opened the 1st PD PVs fields, but not the 1st PD skins. It's still gray. =\
Re: Project DIVA 2nd (psp) igb
Hey guys! I discovered what's wrong!
Here it is: If you notice the DEMO version of Alchemy DOES NOT support model physics, so this means that the only skins that will open are those non-physical models (like Len's face).
Here it is: If you notice the DEMO version of Alchemy DOES NOT support model physics, so this means that the only skins that will open are those non-physical models (like Len's face).
Re: Project DIVA 2nd (psp) igb
Como assim? O que você quis dizer com isso?x_xAndreehXD wrote:Hey guys! I discovered what's wrong!
Here it is: If you notice the DEMO version of Alchemy DOES NOT support model physics, so this means that the only skins that will open are those non-physical models (like Len's face).
sorry for the bad english
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Re: Project DIVA 2nd (psp) igb
No. They cannot be opened in MAX. I am working on an exporter for LW but mapping 120+ scene graph nodes is not a very fun thing to do. I can only do two or three at a time before getting really bored lol.
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Re: Project DIVA 2nd (psp) igb
I see.... And do you know how to remove the physics of the model, with a script, or something like that?AndreehXD wrote:Hey guys! I discovered what's wrong!
Here it is: If you notice the DEMO version of Alchemy DOES NOT support model physics, so this means that the only skins that will open are those non-physical models (like Len's face).