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Project DIVA 2nd (psp) igb

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AndreehXD
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Re: Project DIVA 2nd (psp) igb

Post by AndreehXD »

Yeah, I see... this is the only way to open the igb files, but I don't have any access to the download, it needs a password =\
How did you managed to get this password Julinha? =P
Julinha
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Re: Project DIVA 2nd (psp) igb

Post by Julinha »

The password is CEDEC2010.
sorry for the bad english
AndreehXD
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Re: Project DIVA 2nd (psp) igb

Post by AndreehXD »

Julinha wrote:The password is CEDEC2010.
Thaaanks :D
hazamukara
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Re: Project DIVA 2nd (psp) igb

Post by hazamukara »

And thus... the problem has never been solved :c
XD

Man, after celebrating from figuring out how to unpack the cpk file thing-y
now another problem came up...

Yea same... why does it turn into gray view?! >:O
AndreehXD
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Re: Project DIVA 2nd (psp) igb

Post by AndreehXD »

Ugh... Everyone is getting the same error =\
I think it happens because the download is a trial version of the software.
But just one question. Have someone tried to open the 1st project diva igb, yet?
AndreehXD
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Re: Project DIVA 2nd (psp) igb

Post by AndreehXD »

Well, successfully opened the 1st PD PVs fields, but not the 1st PD skins. It's still gray. =\
AndreehXD
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Re: Project DIVA 2nd (psp) igb

Post by AndreehXD »

Hey guys! I discovered what's wrong!
Here it is: If you notice the DEMO version of Alchemy DOES NOT support model physics, so this means that the only skins that will open are those non-physical models (like Len's face).
Julinha
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Re: Project DIVA 2nd (psp) igb

Post by Julinha »

AndreehXD wrote:Hey guys! I discovered what's wrong!
Here it is: If you notice the DEMO version of Alchemy DOES NOT support model physics, so this means that the only skins that will open are those non-physical models (like Len's face).
Como assim? O que você quis dizer com isso?x_x
sorry for the bad english
thegtsolo
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Re: Project DIVA 2nd (psp) igb

Post by thegtsolo »

IT POSIBLE PLAY ANIMATION DANCE

I LOVE IT
eaglekuz
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Re: Project DIVA 2nd (psp) igb

Post by eaglekuz »

Does igb files can be opened in 3ds MAX?
howfie
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Re: Project DIVA 2nd (psp) igb

Post by howfie »

No. They cannot be opened in MAX. I am working on an exporter for LW but mapping 120+ scene graph nodes is not a very fun thing to do. I can only do two or three at a time before getting really bored lol.
KaoruKasuga
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Re: Project DIVA 2nd (psp) igb

Post by KaoruKasuga »

AndreehXD wrote:Hey guys! I discovered what's wrong!
Here it is: If you notice the DEMO version of Alchemy DOES NOT support model physics, so this means that the only skins that will open are those non-physical models (like Len's face).
I see.... And do you know how to remove the physics of the model, with a script, or something like that?
Image
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