Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
D3FEKT
n00b
Posts: 11
Joined: Sun Jun 10, 2012 12:29 pm
Has thanked: 1 time
Been thanked: 5 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by D3FEKT »

Chipicao wrote:FYI I've started working on this yesterday.

The format has indeed changed greatly, but it is very much "doable". I plan to release a converter/viewer once I put all the pieces together.

I'll post more details and source code once I have something more than a rough AMG GT bumper test: https://flic.kr/p/GX1DLr
Nice job, will the program be open source like forza studio?
User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 305 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Chipicao »

D3FEKT wrote:Nice job, will the program be open source like forza studio?
Yes, I will publish everything on GitHub.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
zimex25
veteran
Posts: 143
Joined: Thu Feb 04, 2016 9:20 pm
Has thanked: 19 times
Been thanked: 13 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by zimex25 »

Chipicao wrote:FYI I've started working on this yesterday.

The format has indeed changed greatly, but it is very much "doable". I plan to release a converter/viewer once I put all the pieces together.

I'll post more details and source code once I have something more than a rough AMG GT bumper test: https://flic.kr/p/GX1DLr
LOD B can be imported only if the LOD A ?
bigBear
mega-veteran
mega-veteran
Posts: 183
Joined: Thu Oct 08, 2009 7:51 pm
Has thanked: 6 times
Been thanked: 10 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

Ah fk yeah! Been waiting for this, finally Microsoft is releasing Forza for PC.
Their Forza games and models are the best so far.
zwrtron
beginner
Posts: 34
Joined: Sat Jun 13, 2015 11:27 pm
Location: Slovakia
Has thanked: 10 times
Been thanked: 83 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by zwrtron »

Any progress on Forza 6 Apex?
john mac
ultra-n00b
Posts: 8
Joined: Thu Apr 21, 2016 12:06 pm

Re: Forza Motorsport Resource Extraction (.carbin)

Post by john mac »

Chipicao any update??
gpfan
beginner
Posts: 33
Joined: Fri Apr 01, 2011 7:59 pm
Has thanked: 21 times
Been thanked: 14 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by gpfan »

Chipicao, do you have any repositories on github already, i mean other than this project??
User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 305 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Chipicao »

It's coming along, slowly but surely.
I have most of the file format mapped out for some time now, I just need to put it all together.
Unfortunately time is not on my side, but I hope to do some work this weekend.

@gpfan I have most of my C# converters published here: https://github.com/RaduMC?tab=repositories
If all goes well I hope to update the Apex project tomorrow.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
gpfan
beginner
Posts: 33
Joined: Fri Apr 01, 2011 7:59 pm
Has thanked: 21 times
Been thanked: 14 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by gpfan »

Thanks for the heads up!!!!
john mac
ultra-n00b
Posts: 8
Joined: Thu Apr 21, 2016 12:06 pm

Re: Forza Motorsport Resource Extraction (.carbin)

Post by john mac »

Updates??
rex1825
advanced
Posts: 69
Joined: Wed Aug 13, 2014 7:48 pm
Has thanked: 24 times
Been thanked: 8 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by rex1825 »

...just a question, does anyone know how to get to the 3d models of the tracks? I am interested in TopGear and Sebring...

Also is there any progress on Forza 6 from xBOne?

Thanks and cheers...
AMG
advanced
Posts: 61
Joined: Sun Aug 10, 2014 3:55 pm
Has thanked: 324 times
Been thanked: 13 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by AMG »

rex1825 wrote:...just a question, does anyone know how to get to the 3d models of the tracks?
Still with Forza Studio, same as with the cars.
The process just needs more time because of the many textures.
rex1825
advanced
Posts: 69
Joined: Wed Aug 13, 2014 7:48 pm
Has thanked: 24 times
Been thanked: 8 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by rex1825 »

Automotive Gaming wrote:
rex1825 wrote:...just a question, does anyone know how to get to the 3d models of the tracks?
Still with Forza Studio, same as with the cars.
The process just needs more time because of the many textures.
...I have problems starting it, btw Win10 64bit. I don't know is it because of Windows version, or is it the old version of FS.

Cheers...
AMG
advanced
Posts: 61
Joined: Sun Aug 10, 2014 3:55 pm
Has thanked: 324 times
Been thanked: 13 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by AMG »

Just in case someone is wondering if it's actually really possible to convert Forza tracks, yes it is.
This is Tsukuba from Forza Motorsport 3 ported into World Racing 2 by a friend of mine:

Image
Image
Image
Image
Image
rex1825
advanced
Posts: 69
Joined: Wed Aug 13, 2014 7:48 pm
Has thanked: 24 times
Been thanked: 8 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by rex1825 »

Automotive Gaming wrote:Just in case someone is wondering if it's actually really possible to convert Forza tracks, yes it is.
This is Tsukuba from Forza Motorsport 3 ported into World Racing 2 by a friend of mine:

Image
Image
Image
Image
Image
...any hints how to do this?

Thanks...
Post Reply