Nice job, will the program be open source like forza studio?Chipicao wrote:FYI I've started working on this yesterday.
The format has indeed changed greatly, but it is very much "doable". I plan to release a converter/viewer once I put all the pieces together.
I'll post more details and source code once I have something more than a rough AMG GT bumper test: https://flic.kr/p/GX1DLr
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Forza Motorsport Resource Extraction (.carbin)
Re: Forza Motorsport Resource Extraction (.carbin)
- Chipicao
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Re: Forza Motorsport Resource Extraction (.carbin)
Yes, I will publish everything on GitHub.D3FEKT wrote:Nice job, will the program be open source like forza studio?
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: Forza Motorsport Resource Extraction (.carbin)
LOD B can be imported only if the LOD A ?Chipicao wrote:FYI I've started working on this yesterday.
The format has indeed changed greatly, but it is very much "doable". I plan to release a converter/viewer once I put all the pieces together.
I'll post more details and source code once I have something more than a rough AMG GT bumper test: https://flic.kr/p/GX1DLr
- Chipicao
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Re: Forza Motorsport Resource Extraction (.carbin)
It's coming along, slowly but surely.
I have most of the file format mapped out for some time now, I just need to put it all together.
Unfortunately time is not on my side, but I hope to do some work this weekend.
@gpfan I have most of my C# converters published here: https://github.com/RaduMC?tab=repositories
If all goes well I hope to update the Apex project tomorrow.
I have most of the file format mapped out for some time now, I just need to put it all together.
Unfortunately time is not on my side, but I hope to do some work this weekend.
@gpfan I have most of my C# converters published here: https://github.com/RaduMC?tab=repositories
If all goes well I hope to update the Apex project tomorrow.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: Forza Motorsport Resource Extraction (.carbin)
...just a question, does anyone know how to get to the 3d models of the tracks? I am interested in TopGear and Sebring...
Also is there any progress on Forza 6 from xBOne?
Thanks and cheers...
Also is there any progress on Forza 6 from xBOne?
Thanks and cheers...
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Re: Forza Motorsport Resource Extraction (.carbin)
Still with Forza Studio, same as with the cars.rex1825 wrote:...just a question, does anyone know how to get to the 3d models of the tracks?
The process just needs more time because of the many textures.
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Re: Forza Motorsport Resource Extraction (.carbin)
...I have problems starting it, btw Win10 64bit. I don't know is it because of Windows version, or is it the old version of FS.Automotive Gaming wrote:Still with Forza Studio, same as with the cars.rex1825 wrote:...just a question, does anyone know how to get to the 3d models of the tracks?
The process just needs more time because of the many textures.
Cheers...
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Re: Forza Motorsport Resource Extraction (.carbin)
Just in case someone is wondering if it's actually really possible to convert Forza tracks, yes it is.
This is Tsukuba from Forza Motorsport 3 ported into World Racing 2 by a friend of mine:
This is Tsukuba from Forza Motorsport 3 ported into World Racing 2 by a friend of mine:
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