Important information: this site is currently scheduled to go offline indefinitely by end of the year.

FF 13 3D models ripping possible ...

Post questions about game models here, or help out others!
FEATHER
advanced
Posts: 75
Joined: Sun Jun 13, 2010 6:47 am
Has thanked: 3 times
Been thanked: 4 times

Re: FF 13 3D models ripping possible ...

Post by FEATHER »

Thanks a lot guys... i'm a noob in this i don't know if i have the basic idea

1) Use the "Schtrom360Xtract." to unpack the files of your xbox360 FF13 dvd01 in you pc
2) Now you got several .bin files...


And the next step is...... i'm not sure....

a)Use "Noesis v1.31" to open the bin files
b) If the noesis don't work use "quickbms" and the script "here" to unpack the bin files, again use the Noesis to open and export the models

the only file i have is the c201.x360.trb (lighting file) and the fang file, i want the others characters, please help this noobs :)
Lizz
n00b
Posts: 14
Joined: Wed Jun 09, 2010 6:21 pm
Has thanked: 2 times

Re: FF 13 3D models ripping possible ...

Post by Lizz »

Upon using the quickbms along with the ff13.bms found on this forum, I managed to extract all the possible files. Just remember to rename the file if you use the 360 version ^^ No clue about that Noesis program you plan on using though, haven't read anything mentioned about that in this thread. And to open and export the models, I used mesh2rdm and exported as .obj with flipped uv's
FEATHER
advanced
Posts: 75
Joined: Sun Jun 13, 2010 6:47 am
Has thanked: 3 times
Been thanked: 4 times

Re: FF 13 3D models ripping possible ...

Post by FEATHER »

Lizz wrote:Upon using the quickbms along with the ff13.bms found on this forum, I managed to extract all the possible files. Just remember to rename the file if you use the 360 version ^^ No clue about that Noesis program you plan on using though, haven't read anything mentioned about that in this thread. And to open and export the models, I used mesh2rdm and exported as .obj with flipped uv's
Thank you so much Lizz, rename the files???

"ie. rename filelistu.x360.bin to filelist_imgu.x360.bin" like this i think

well i will test it tomorrow, i hope it's work :D , what ever with my noobs skills i don't know...

For now my "wet dream" lol is somebody uploading the bin files of the characters, but maybe it's just a dream :]
Lizz
n00b
Posts: 14
Joined: Wed Jun 09, 2010 6:21 pm
Has thanked: 2 times

Re: FF 13 3D models ripping possible ...

Post by Lizz »

Indeed, that is the part I mean with renaming. Also, I doubt anyone would actually upload a character file, since I read something in this thread a while back that that isn't quite allowed here or so? ^^;
FEATHER
advanced
Posts: 75
Joined: Sun Jun 13, 2010 6:47 am
Has thanked: 3 times
Been thanked: 4 times

Re: FF 13 3D models ripping possible ...

Post by FEATHER »

Lizz wrote:Indeed, that is the part I mean with renaming. Also, I doubt anyone would actually upload a character file, since I read something in this thread a while back that that isn't quite allowed here or so? ^^;

Thanks Lizz and thanks guys :D All work fine and it was my first time doing this :)
shotgun12ga
n00b
Posts: 15
Joined: Sun Apr 18, 2010 1:31 am
Has thanked: 3 times

Re: FF 13 3D models ripping possible ...

Post by shotgun12ga »

hi, anyone found the nude vanille stuff yet, im dying to see it :)
Rikto
n00b
Posts: 13
Joined: Sat May 01, 2010 9:37 pm
Has thanked: 1 time
Been thanked: 7 times

Re: FF 13 3D models ripping possible ...

Post by Rikto »

It has been found, however, I don't think anyone is going to post it if that's what you want. >_>
You might get lucky though. Who knows.
AceAngel
veteran
Posts: 115
Joined: Sun Feb 08, 2009 5:45 pm
Has thanked: 35 times
Been thanked: 8 times

Re: FF 13 3D models ripping possible ...

Post by AceAngel »

Shotgun, you have serious issues mate.

First Shion, and now Vanille...mate, seriously...
Lizz
n00b
Posts: 14
Joined: Wed Jun 09, 2010 6:21 pm
Has thanked: 2 times

Re: FF 13 3D models ripping possible ...

Post by Lizz »

Big issues indeed. I think you are in a better position to get any results while asking a cosplayer to pose nude while wearing the Vanille wig, than having anyone here post that model for you...
shotgun12ga
n00b
Posts: 15
Joined: Sun Apr 18, 2010 1:31 am
Has thanked: 3 times

Re: FF 13 3D models ripping possible ...

Post by shotgun12ga »

hi, i dont want the model, just some pics. later :)
firsak
advanced
Posts: 64
Joined: Wed Dec 16, 2009 12:32 pm
Location: Russia
Has thanked: 20 times
Been thanked: 11 times
Contact:

Re: FF 13 3D models ripping possible ...

Post by firsak »

shotgun12ga wrote:just some pics
No porn in here!!! I'm only twelve!
Slozhny
beginner
Posts: 26
Joined: Sun Aug 30, 2009 11:03 pm
Been thanked: 2 times

Re: FF 13 3D models ripping possible ...

Post by Slozhny »

Anybody know how extract motion data?
I mean folder "mot". Where is a lot folders with *.bin files
Jaggedge
ultra-n00b
Posts: 6
Joined: Fri Jul 17, 2009 6:00 pm
Has thanked: 1 time

Re: FF 13 3D models ripping possible ...

Post by Jaggedge »

Sorry for dragging this up again, but I'm still stuck at a stage before all the exciting stuff happens... :wink: kinda hoping someone can point me in the right direction..

I have an iso file of the 1st disc on a virtual drive, and I have Schtrom360Xtract v4.1.

When I run Schtrom360Xtract, i set the DVD-ROM type to MagicISOVirtual DVD-ROM 1.0A, I select *.bin for Extraction file and the Task as "whole disc stealth xtreme 3.0 splitVid"...

However, I only get a single IMAGE.bin file along with a IMAGE.dvd file...

This definitely isn't the result everyone else seems to be getting, which is a White_imgu.360.bin file as well as an index file.

Could someone tell me what I'm doing wrong please? Really appreciate it.
Rikto
n00b
Posts: 13
Joined: Sat May 01, 2010 9:37 pm
Has thanked: 1 time
Been thanked: 7 times

Re: FF 13 3D models ripping possible ...

Post by Rikto »

In 360Xtract you are choosing the wrong extract option. You need to go to tools and click "XDVDFS XTR."
babo3615
ultra-n00b
Posts: 8
Joined: Sun May 23, 2010 10:52 am
Has thanked: 1 time

Re: FF 13 3D models ripping possible ...

Post by babo3615 »

Xbox Image Browser v1.0 (ex: ff13.iso > *.bin Extract

*.bin >> quickbms run ff13.bms road Extract

noesisv131 run xxxxxxxxxxx.x360.trb road .dae Conversion or .obj

3dmax plugin (collada installed)

3dmax run import ****.dae
Post Reply