Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Medal of Honor Heroes 2 PSP .loc /translate/
Medal of Honor Heroes 2 PSP .loc /translate/
Could you please look at the *.loc and *.idx files from Medal of Honor Heroes 2 - I think they contain the texts from the game
You do not have the required permissions to view the files attached to this post.
- XpoZed
- veteran
- Posts: 144
- Joined: Sat Oct 24, 2009 5:08 pm
- Location: Bulgaria
- Has thanked: 2 times
- Been thanked: 50 times
- Contact:
Re: Medal of Honor Heroes 2 PSP .loc /translate/
eng_us.loc definitely contain text strings. They are also UNICODE one (2 bytes).
Re: Medal of Honor Heroes 2 PSP .loc /translate/
eng_us.loc looks like a very simple string table format.
First there's a LOCH section:
Then a LOCL section:
First there's a LOCH section:
Code: Select all
struct LOCH
{
char magic[4]; // "LOCH"
uint32_t size;
uint32_t unk1; // 0
uint32_t unk2; // 1.
uint32_t unk3; // 20.
}
Code: Select all
struct LOCL
{
char magic[4]; // "LOCL"
uint32_t size;
uint32_t unk1; // 0
uint32_t nStrings;
uint32_t stringPtr[nStrings]; // Pointers to little endian unicode strings, relative to the start of the LOCL section
}
Re: Medal of Honor Heroes 2 PSP .loc /translate/
Thank you very much,but how can i use this code,what you wrote?
Re: Medal of Honor Heroes 2 PSP .loc /translate/
For *.loc files use this tool - https://www89.zippyshare.com/v/ioMiFdsj/file.html