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Re: xenosaga 3 model??request

Posted: Sat Sep 10, 2011 3:53 pm
by porimac
The contents of this post was deleted because of possible forum rules violation.

Re: xenosaga 3 model??request

Posted: Mon Sep 12, 2011 2:43 am
by Nathen41
With some tweaking it looks like Map files can be extracted in a similar fashion. :O

Re: xenosaga 3 model??request

Posted: Mon Sep 12, 2011 3:58 am
by chrrox
the stages look compressed.

Re: xenosaga 3 model??request

Posted: Mon Sep 12, 2011 4:03 am
by DOTAPRINCE
Will this be supported by noesis once bones and weights are done?

Re: xenosaga 3 model??request

Posted: Mon Sep 12, 2011 4:37 am
by maniacoloco
The contents of this post was deleted because of possible forum rules violation.

Re: xenosaga 3 model??request

Posted: Mon Sep 12, 2011 6:49 am
by Nathen41
I got the idea from YoungMark when he made the suggestion of renaming the files in question <.wpn> to .chr for the script~ So i tried doing so with the .map files ^___^;;;

this is what i came up with~

<i hid some polygons in order to show what i'm trying to focus on~>

Image

Image

Image

Image

it does have a basic shape and is resembling the bridge of the Elsa~ but it is butchered with the polygons everywhere and what not. ._.;;;

Although i am not sure if this is helpful or not... i just thought it was kinda cool XD!!

Re: xenosaga 3 model??request

Posted: Mon Sep 12, 2011 7:23 am
by porimac
DOTAPRINCE wrote: Will this be supported by noesis once bones and weights are done?
chrrox said, "Ill work on bones and weights next it does not look that hard to add."
We cannot expect an instant result. Be patient. :D
maniacoloco wrote: does the second disc have the same models?
I think There model files is not much to choose between the disk 1/2.

Re: xenosaga 3 model??request

Posted: Mon Sep 12, 2011 12:01 pm
by DOTAPRINCE
I was just asking for noesis support :P

Re: xenosaga 3 model??request

Posted: Mon Sep 12, 2011 3:43 pm
by porimac
I think require find a way to extract bones by someone. :[
Otherwise Noesis will not support.

Re: xenosaga 3 model??request

Posted: Wed Sep 14, 2011 6:01 am
by Nathen41
For Ripping large objects like the durandal and such~ reworking the textures can be a pain in the lower back. Soooooo i dont know if any of you know of this or not but XnView has the option to Batch swop the RGBs to which ever order you want~ the program is free~

http://www.xnview.com/en/index.html

once installed just navigate to the textures, highlight them all, right click, batch processing, Select output folder/format, then click the top tab "transformations", Map > Swap component, RGB > BGR, then click the "Go" button at the very bottom left~ and there you go! ^.^/ i hope this helps

Re: xenosaga 3 model??request

Posted: Wed Sep 14, 2011 7:27 pm
by Satoh
porimac wrote:I think require find a way to extract bones by someone. :[
Otherwise Noesis will not support.
I don't think Noesis requires bones to import or export, for instance, OBJ doesn't even have bone capabilities and Noesis can easily open and export them fine.

It should be entirely possible to make a plugin that imports and exports models in their bind pose and treat them as solid objects. It should be possible because Xenosaga models actually -have- bindposes. Some models, particularly PSX models, don't have bindposes, hence why it is imperative to have bones for them. With Xenosaga it is not the case.

I originally planned on hacking together a plugin from the maxscript file, but....I can't make heads or tails of maxscript.. it isn't what I was expecting.

My point is, a xenosaga plugin should be completely possible for noesis, it can be revised once bones are understood.

Also, can I get a list of the tools available for Xenosaga stuff we know how to open, extract, export, whatever? In one place?

Obviously we can get textures somehow, and we can extract the models and such, but I've long since lost my tools, due to three computer breakdowns/migrations, and I need to know what new capabilities we have now.

Re: xenosaga 3 model??request

Posted: Thu Sep 15, 2011 9:19 pm
by porimac
The contents of this post was deleted because of possible forum rules violation.

Re: xenosaga 3 model??request

Posted: Sat Sep 17, 2011 12:19 am
by Satoh
Much appreciated. This extracts images, CHR files and such?

I assumed by now we had more tools for doing things.

Re: xenosaga 3 model??request

Posted: Sat Sep 17, 2011 1:30 am
by porimac
This extracts images, CHR files and such?
It tool is extract some files from gamedisk.

CHR contains PXY, TXY, XHR files.
WPN contains PXY, TXY, XHR files.
MAP contains (compressed?)PXY, TXY, files.
PXY => models, UVs. but cannot extract bones yet. Maybe work on by mariokart64n, chrrox.
TXY => Textures. can not quite convert. (I am confident that you can convert it. :D )
XHR => ???

Re: xenosaga 3 model??request

Posted: Sat Sep 17, 2011 4:33 am
by Satoh
Thank you for the information, porimac.

The PDF in the file you linked says to unpack X3.11 X3.12 and X3.13, but the PDF is explaining how to make a Japanese/English hack.

Are the models and textures in those files, or are they in X3.01, X3.02, X3.10, or some other file?

I'm following the instructions for now, but it is taking a very long time to unpack, and I'm not sure if it is finished yet... So far, I do not see the CHR/WPN/MAP files yet.

Thank you again, you have been very helpful.