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Dragon Star Varnir - .GxRes File Formats

Posted: Sun Jun 04, 2023 3:43 am
by NikoPlymouth
Heya! So I've unpacked the models from Dragon Star Varnir using this tool here: viewtopic.php?p=165305#p165305

But I'm unsure what to do with the.GxRes files that result (.GxResModel, .GxResTexture, etc.)

Example files are here: https://mega.nz/folder/wp1DjJKK#RSIzqo6K1RWxNJnmytRLJw

I'll look into it more for myself, but any help would be appreciated!

Re: Dragon Star Varnir - .GxRes File Formats

Posted: Sun Jun 04, 2023 7:33 pm
by shakotay2
I wasn't in the mood to resolve the sub meshes so I started a point cloud skinner:
.
Dragonstar_Varnir-PtCld-skinner_.jpg

Re: Dragon Star Varnir - .GxRes File Formats

Posted: Mon Jun 05, 2023 3:34 pm
by Durik256
NikoPlymouth wrote: Sun Jun 04, 2023 3:43 am (.GxResModel, .GxResTexture, etc.)
I made a plugin for *.GxResTexture, I haven't looked at the model yet
tex_GxResTexture.py
body_cout.GxResTexture.png

Re: Dragon Star Varnir - .GxRes File Formats

Posted: Mon Jun 05, 2023 5:33 pm
by shakotay2
Cool. :)
I checked for uvs but somehow lost interest (only suiting value in maybe counts table was vertex count.)

0x1A34D4 87495
Vb1
68 52
0xC54C 12774
021000
0x0 255
.
Dragonstar_Varnir fst SM Ptcld.jpg

Re: Dragon Star Varnir - .GxRes File Formats

Posted: Mon Jun 05, 2023 7:54 pm
by Durik256
shakotay2 wrote: Mon Jun 05, 2023 5:33 pm lost interest
i too)
*EDIT final :) only for "C011.GxResModel: fmt_GxResModel.py
C011.GxResModel.png
*strange, why does it constantly write to me that the file is too large, although it is much less than 1MB?

Re: Dragon Star Varnir - .GxRes File Formats

Posted: Tue Jun 06, 2023 3:48 pm
by NikoPlymouth
I appreciate the help from both of you still! I'll look further into this on my own time and try and get it sorted out

Re: Dragon Star Varnir - .GxRes File Formats

Posted: Fri Jun 09, 2023 5:00 pm
by nudgenudgenudge
Another tool is in undertow.
https://www.undertow.club/threads/megad ... mod.13835/
https://www.undertow.club/threads/neptu ... ost-228276

These are made for the following games.
- Megadimention Neptunia VIIR
- Dragon Star Varnir
- Death end re;Quest
- Death end re;Quest2
- Neptunia Vitual Stars

In this tool, the name of the file expanded from the dat file will be a sequential number.
It also uses extensions stored within the dat file, such as mdlx and tex.
The import script for blender doesn't load textures automatically.

Re: Dragon Star Varnir - .GxRes File Formats

Posted: Wed Sep 13, 2023 5:50 pm
by Karpati
NikoPlymouth wrote: Sun Jun 04, 2023 3:43 am Heya! So I've unpacked the models from Dragon Star Varnir using this tool here: viewtopic.php?p=165305#p165305

But I'm unsure what to do with the.GxRes files that result (.GxResModel, .GxResTexture, etc.)

Example files are here: https://mega.nz/folder/wp1DjJKK#RSIzqo6K1RWxNJnmytRLJw

I'll look into it more for myself, but any help would be appreciated!

I have finished my Dragon Star Varnir *.GXRESCOLLISIONMESH, *.GXRESMODEL, *.GXRESMODELEXT, *.GXRESTEXTURE load modules and I released the following programs:

- 3D Object Converter v10.404 (Windows)
- i3DConverter v5.403 (macOS)
- i3DConverter v3.403 (Linux)

How to get the 3D Object Converter v10.404:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v10.404.)

How to get the i3DConverter macOS v5.403:
Download the i3DConverter from http://www.i3dconverter.com and install it (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v5.403.)

How to get the i3DConverter Linux v3.403:
Download the i3DConverter from http://www.i3dconverter.com and install it (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v3.403.)