Hello everyone. I have models that are gonna need help ripping, so if I use some extractors to help me find out wherever the offsets for these models are, I would even insert that to Hex2OBJ.
Here is a example of a model file to help me with.
https://drive.google.com/file/d/1p0sSuK ... share_link
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Ben 10: Omniverse (PS3) 3D Model and UV Ripping Help
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- ultra-n00b
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- shakotay2
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Re: Ben 10: Omniverse (PS3) 3D Model and UV Ripping Help
That sample was uploaded already, around 1st of September 2021, iirc. Don't see a reason why to care for it again.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- ultra-n00b
- Posts: 8
- Joined: Sat Jan 07, 2023 5:59 pm
- Has thanked: 2 times
Re: Ben 10: Omniverse (PS3) 3D Model and UV Ripping Help
Oof. I may as well just start ripping models from Unity games!