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Unreal Engine - Hitboxes and Hurtboxes

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StijnDark
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Unreal Engine - Hitboxes and Hurtboxes

Post by StijnDark »

hi, :bye:

So i've been trying to mod unreal engine games for a while now and i know how to do some basic stuff.
Something i don't know yet but i really want to know about and figure out how it works are the hitboxes and hurtboxes (or collisions whatever you prefer naming it). I don't know where to find it. Could i find it in the blueprint file of an object or model? Or is it somewhere at a completely different location? I have been trying for a while, but i see no result and i'm still here with the same knowledge as at the moment i started trying.

Hopefully someone can help me out here. :ninja:
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lionheartuk
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Re: Unreal Engine - Hitboxes and Hurtboxes

Post by lionheartuk »

StijnDark wrote: Mon Apr 25, 2022 9:43 pm hi, :bye:

So i've been trying to mod unreal engine games for a while now and i know how to do some basic stuff.
Something i don't know yet but i really want to know about and figure out how it works are the hitboxes and hurtboxes (or collisions whatever you prefer naming it). I don't know where to find it. Could i find it in the blueprint file of an object or model? Or is it somewhere at a completely different location? I have been trying for a while, but i see no result and i'm still here with the same knowledge as at the moment i started trying.

Hopefully someone can help me out here. :ninja:
Collisions are held within the static mesh or skeletal mesh.
If its an animation then a hitbox may be custom to specific frames of the animation.
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