Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Horizon Forbidden West [PS4/PS5]

Post questions about game models here, or help out others!
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2870 times

Re: Horizon Forbidden West

Post by daemon1 »

I know current workflow for robots is complicated. I may improve it later, maybe even making it all automatic, but for now at least for those who really want it, its possible to get them with all parts, and even animated.

p.s. added a version of Edgetosmd tool (Edgetosmd_i.exe) that adds all frames, with interpolated data. This is for noesis smd plugin which can't work properly without having all frames. Blender smd plugin can load only keyframes (this is what first tool did) making smaller smd files.
a690089735
ultra-n00b
Posts: 2
Joined: Sun Jan 23, 2022 5:13 pm

Re: Horizon Forbidden West

Post by a690089735 »

daemon1 wrote: Mon Apr 25, 2022 8:06 am I know current workflow for robots is complicated. I may improve it later, maybe even making it all automatic, but for now at least for those who really want it, its possible to get them with all parts, and even animated.

p.s. added a version of Edgetosmd tool (Edgetosmd_i.exe) that adds all frames, with interpolated data. This is for noesis smd plugin which can't work properly without having all frames. Blender smd plugin can load only keyframes (this is what first tool did) making smaller smd files.
looking forward to it!
I'm an animator and would love to learn how the skeletal weights of this mechanical creature are assigned.
In the last year, I spent a month of my spare time and took 3 notes, but still couldn't figure out how to align the broken parts of Zero Dawn's robot rhino, let alone view the bones and animations.
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2870 times

Re: Horizon Forbidden West

Post by daemon1 »

a690089735 wrote: Tue Apr 26, 2022 11:12 am looking forward to it!
i wouldnt count on this happening any soon.
your best bet is to wait until someone uploads complete converted robot model
a690089735
ultra-n00b
Posts: 2
Joined: Sun Jan 23, 2022 5:13 pm

Re: Horizon Forbidden West

Post by a690089735 »

daemon1 wrote: Tue Apr 26, 2022 12:33 pm i wouldnt count on this happening any soon.
your best bet is to wait until someone uploads complete converted robot model
Understand.Waiting quietly.Thank you for your reply.
JakeMiles
advanced
Posts: 53
Joined: Wed Aug 12, 2015 11:59 pm
Has thanked: 27 times
Been thanked: 5 times

Re: Horizon Forbidden West

Post by JakeMiles »

As i don't have this game, can some one tell me this is big different between ps4 and ps5, such a textures size, polycount, like Aloy's hair on face in ps5 version?

Always great tool id-daemon, even i can't test it without resources. :D
mono24
double-veteran
double-veteran
Posts: 840
Joined: Sat Nov 06, 2010 12:27 am
Has thanked: 435 times
Been thanked: 235 times

Re: Horizon Forbidden West

Post by mono24 »

JakeMiles wrote: Thu Apr 28, 2022 5:47 pm...can some one tell me this is big different between ps4 and ps5, such a textures size, polycount, like Aloy's hair on face in ps5 version?...
PS5s currently can not be exploited publicly like the PS4, until hackers decide to release publicly a working PS5 exploit, there's no way to know beyond speculations.
nightwolf1982
veteran
Posts: 158
Joined: Fri May 05, 2017 7:19 am
Has thanked: 7 times
Been thanked: 22 times

Re: Horizon Forbidden West

Post by nightwolf1982 »

Are the static meshes suppose to be empty? I've extracted the machine model at 235 (Greywolf according to the provided codes), and there are six static mesh files that are all empty.
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2870 times

Re: Horizon Forbidden West

Post by daemon1 »

nightwolf1982 wrote: Thu May 26, 2022 6:44 am Are the static meshes suppose to be empty? I've extracted the machine model at 235 (Greywolf according to the provided codes), and there are six static mesh files that are all empty.
no, they must not be empty
nightwolf1982
veteran
Posts: 158
Joined: Fri May 05, 2017 7:19 am
Has thanked: 7 times
Been thanked: 22 times

Re: Horizon Forbidden West

Post by nightwolf1982 »

Okay, the skeleton and main mesh (non-static) extract just fine, so any ideas?
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2870 times

Re: Horizon Forbidden West

Post by daemon1 »

probably i have broken something in the latest tool version
it was working before
nightwolf1982
veteran
Posts: 158
Joined: Fri May 05, 2017 7:19 am
Has thanked: 7 times
Been thanked: 22 times

Re: Horizon Forbidden West

Post by nightwolf1982 »

I was thinking that might be possible. Is there a way to get a copy of a previous version of the tool?
nightwolf1982
veteran
Posts: 158
Joined: Fri May 05, 2017 7:19 am
Has thanked: 7 times
Been thanked: 22 times

Re: Horizon Forbidden West

Post by nightwolf1982 »

Is anyone else having the static mesh issue?
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2870 times

Re: Horizon Forbidden West

Post by daemon1 »

nightwolf1982 wrote: Thu May 26, 2022 8:15 am I was thinking that might be possible. Is there a way to get a copy of a previous version of the tool?
yes i have a few versions backed up
need to fix it anyway for future updates
nightwolf1982
veteran
Posts: 158
Joined: Fri May 05, 2017 7:19 am
Has thanked: 7 times
Been thanked: 22 times

Re: Horizon Forbidden West

Post by nightwolf1982 »

Cool, could I get a working back-up while you're fixing the tool?
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2870 times

Re: Horizon Forbidden West

Post by daemon1 »

nightwolf1982 wrote: Thu May 26, 2022 6:51 pm Cool, could I get a working back-up while you're fixing the tool?
ok posted version 3 on the same thread as main tool
Post Reply