I know current workflow for robots is complicated. I may improve it later, maybe even making it all automatic, but for now at least for those who really want it, its possible to get them with all parts, and even animated.
p.s. added a version of Edgetosmd tool (Edgetosmd_i.exe) that adds all frames, with interpolated data. This is for noesis smd plugin which can't work properly without having all frames. Blender smd plugin can load only keyframes (this is what first tool did) making smaller smd files.
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Horizon Forbidden West [PS4/PS5]
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Re: Horizon Forbidden West
looking forward to it!daemon1 wrote: ↑Mon Apr 25, 2022 8:06 am I know current workflow for robots is complicated. I may improve it later, maybe even making it all automatic, but for now at least for those who really want it, its possible to get them with all parts, and even animated.
p.s. added a version of Edgetosmd tool (Edgetosmd_i.exe) that adds all frames, with interpolated data. This is for noesis smd plugin which can't work properly without having all frames. Blender smd plugin can load only keyframes (this is what first tool did) making smaller smd files.
I'm an animator and would love to learn how the skeletal weights of this mechanical creature are assigned.
In the last year, I spent a month of my spare time and took 3 notes, but still couldn't figure out how to align the broken parts of Zero Dawn's robot rhino, let alone view the bones and animations.
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Re: Horizon Forbidden West
i wouldnt count on this happening any soon.
your best bet is to wait until someone uploads complete converted robot model
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Re: Horizon Forbidden West
As i don't have this game, can some one tell me this is big different between ps4 and ps5, such a textures size, polycount, like Aloy's hair on face in ps5 version?
Always great tool id-daemon, even i can't test it without resources.
Always great tool id-daemon, even i can't test it without resources.
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Re: Horizon Forbidden West
PS5s currently can not be exploited publicly like the PS4, until hackers decide to release publicly a working PS5 exploit, there's no way to know beyond speculations.
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Re: Horizon Forbidden West
Are the static meshes suppose to be empty? I've extracted the machine model at 235 (Greywolf according to the provided codes), and there are six static mesh files that are all empty.
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Re: Horizon Forbidden West
no, they must not be emptynightwolf1982 wrote: ↑Thu May 26, 2022 6:44 am Are the static meshes suppose to be empty? I've extracted the machine model at 235 (Greywolf according to the provided codes), and there are six static mesh files that are all empty.
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Re: Horizon Forbidden West
Okay, the skeleton and main mesh (non-static) extract just fine, so any ideas?
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Re: Horizon Forbidden West
probably i have broken something in the latest tool version
it was working before
it was working before
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Re: Horizon Forbidden West
I was thinking that might be possible. Is there a way to get a copy of a previous version of the tool?
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Re: Horizon Forbidden West
yes i have a few versions backed upnightwolf1982 wrote: ↑Thu May 26, 2022 8:15 am I was thinking that might be possible. Is there a way to get a copy of a previous version of the tool?
need to fix it anyway for future updates
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Re: Horizon Forbidden West
ok posted version 3 on the same thread as main toolnightwolf1982 wrote: ↑Thu May 26, 2022 6:51 pm Cool, could I get a working back-up while you're fixing the tool?