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Re: The Crew 1/2 models tool

Posted: Mon Mar 21, 2022 10:00 am
by Fengo
This is amazing. Just a few questions, like where/how do you know which files are XBG files? I used the BMS script and have a bunch of files with no extension. And where do you get the archetype files?

Re: The Crew 1/2 models tool

Posted: Mon Mar 21, 2022 9:55 pm
by mono24
Fengo wrote: Mon Mar 21, 2022 10:00 am...I used the BMS script and have a bunch of files with no extension...
viewtopic.php?p=159199#p159199
Fengo wrote: Mon Mar 21, 2022 10:00 am...And where do you get the archetype files?...
viewtopic.php?p=181205#p181205

Re: The Crew 1/2 models tool

Posted: Tue Mar 22, 2022 11:09 pm
by Fengo
I still have no idea where to get the archetype files, those folders don't exist at all

Re: The Crew 1/2 models tool

Posted: Sat Apr 02, 2022 5:16 am
by eibmoz
i have found archetypes and server archetypes, but i have problem is, when i drag sever archetypes on crewact_carmodels it doesn't create models.txt, then i copy all in cmd and create a notepad models.txt, i have another problem is when i drag archetypes on crewact_cars it only create a empty folder bat

Re: The Crew 1/2 models tool

Posted: Fri Jun 10, 2022 2:49 pm
by SanJose
Is there any way to separate xbg files for cars from newer patches? For example 1970 Plymouth Roadrunner or Nissan 300ZX?

Or we are forced to check every single file from __Uknown folder?

I know that after release they changed way how the files are read from hashes by the game.

Re: The Crew 1/2 models tool

Posted: Fri Jun 10, 2022 4:19 pm
by daemon1
you dont have to check hashes anymore.
this tool provides lists for all cars, grouped and properly connected to car names

Re: The Crew 1/2 models tool

Posted: Sat Jun 11, 2022 1:58 pm
by SanJose
Where should I put those programs from this post?
:viewtopic.php?p=181205#p181205

When I launch any of them, it crashes immediately. I'm working on Win7 maybe that's the problem.

Sorry for noob questions, I was out of the modding business for about 8 years and forgot a lot, so I dont get it how to use them :[ .

All I got is unpacked and sorted files by The Crew 2 DAT unpacker made bay Ekey. Rest of the files are in __Uknown folder and those are mainly for the cars which were added later into the game.

EDIT:

Oh I see, I need to get the .bin files firstly. Where are they stored? Or how to capture them?

EDIT2:

I got the archetype files, they are located in scenaric.dat and scenaric_patch.dat archives.

Now I got problem. The crewact_cache.exe still crashes for me after drag and drop .bin file on it.

Here's the error description, sorry for polish language:
Image
Image

Re: The Crew 1/2 models tool

Posted: Sat Jun 11, 2022 6:13 pm
by mono24
SanJose wrote: Sat Jun 11, 2022 1:58 pm...
Now I got problem. The crewact_cache.exe still crashes for me after drag and drop .bin file on it.
...
daemon1 wrote: Sat Jan 08, 2022 9:38 pm ...
. list.txt is required to work (for this tool and all others below)
...

Re: The Crew 1/2 models tool

Posted: Sun Jun 12, 2022 1:22 pm
by SanJose
So this set up is incorrect?
list.txt file is in the same folder where the exes are:
Image

Re: The Crew 1/2 models tool

Posted: Sun Jun 12, 2022 1:53 pm
by micro777
SanJose wrote: Sun Jun 12, 2022 1:22 pm So this set up is incorrect?
list.txt file is in the same folder where the exes are:
Image
I have, for example, the list.txt file contained a space in the file. Because of this, it was not possible to extract.

Re: The Crew 1/2 models tool

Posted: Sun Jun 12, 2022 2:49 pm
by mono24
SanJose wrote: Sun Jun 12, 2022 1:22 pmlist.txt file is in the same folder where the exes are:
Rename that to list1.txt and create another new text file and rename it list.txt and test tool again with that empty list file, see if it crashes again.

Re: The Crew 1/2 models tool

Posted: Mon Jun 13, 2022 10:41 am
by SanJose
Unfortunately it still crashes :evil:

Tried with empty list.txt file. I even checked the coding of the file (ANSI) and tried with others, still same result.

I think this wil be the Windows 7 fault - too old :lol:

Re: The Crew 1/2 models tool

Posted: Mon Jun 13, 2022 11:32 am
by daemon1
SanJose wrote: Mon Jun 13, 2022 10:41 am Unfortunately it still crashes :evil:

Tried with empty list.txt file. I even checked the coding of the file (ANSI) and tried with others, still same result.

I think this wil be the Windows 7 fault - too old :lol:
no, i MADE this tool in windows 7, and it always worked.

i see you have "file not found"error
try running from command line to see which file is missing, or read the error in windows application log (event viewer)

Re: The Crew 1/2 models tool

Posted: Mon Jun 13, 2022 1:03 pm
by SanJose
I found the problem.

The exe files MUST be placed inside folder where the .bin files are unpacked.

I had the tool placed on desktop folder and then drag and drop the .bin file on it, so it had no chance to find the file. Stupid me :lol:

Now it created .bra and .ent files. I will proceed further.

Anyway thanks for helping me guys.

Hmmmm for unknown reason the crewact_carmodels.exe auto-close after reading server_archetypes.entities.bin file, so I got no chance to select all console contents and save them as txt file. I see that it reads model names correctly.

Re: The Crew 1/2 models tool

Posted: Mon Jun 13, 2022 8:29 pm
by mono24
SanJose wrote: Mon Jun 13, 2022 1:03 pm...Hmmmm for unknown reason the crewact_carmodels.exe auto-close after reading server_archetypes.entities.bin file, so I got no chance to select all console contents and save them as txt file...
You can always direct the output from console to a TXT file, just add at the end of your cmd syntax the following:

Code: Select all

 >>output.txt
The name can be anything, so does the extension, it will be a text format either way.