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The Crew 1/2 models tool

Post questions about game models here, or help out others!
Fengo
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Re: The Crew 1/2 models tool

Post by Fengo »

This is amazing. Just a few questions, like where/how do you know which files are XBG files? I used the BMS script and have a bunch of files with no extension. And where do you get the archetype files?
mono24
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Re: The Crew 1/2 models tool

Post by mono24 »

Fengo wrote: Mon Mar 21, 2022 10:00 am...I used the BMS script and have a bunch of files with no extension...
viewtopic.php?p=159199#p159199
Fengo wrote: Mon Mar 21, 2022 10:00 am...And where do you get the archetype files?...
viewtopic.php?p=181205#p181205
Fengo
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Re: The Crew 1/2 models tool

Post by Fengo »

I still have no idea where to get the archetype files, those folders don't exist at all
eibmoz
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Re: The Crew 1/2 models tool

Post by eibmoz »

i have found archetypes and server archetypes, but i have problem is, when i drag sever archetypes on crewact_carmodels it doesn't create models.txt, then i copy all in cmd and create a notepad models.txt, i have another problem is when i drag archetypes on crewact_cars it only create a empty folder bat
SanJose
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Re: The Crew 1/2 models tool

Post by SanJose »

Is there any way to separate xbg files for cars from newer patches? For example 1970 Plymouth Roadrunner or Nissan 300ZX?

Or we are forced to check every single file from __Uknown folder?

I know that after release they changed way how the files are read from hashes by the game.
daemon1
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Re: The Crew 1/2 models tool

Post by daemon1 »

you dont have to check hashes anymore.
this tool provides lists for all cars, grouped and properly connected to car names
SanJose
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Re: The Crew 1/2 models tool

Post by SanJose »

Where should I put those programs from this post?
:viewtopic.php?p=181205#p181205

When I launch any of them, it crashes immediately. I'm working on Win7 maybe that's the problem.

Sorry for noob questions, I was out of the modding business for about 8 years and forgot a lot, so I dont get it how to use them :[ .

All I got is unpacked and sorted files by The Crew 2 DAT unpacker made bay Ekey. Rest of the files are in __Uknown folder and those are mainly for the cars which were added later into the game.

EDIT:

Oh I see, I need to get the .bin files firstly. Where are they stored? Or how to capture them?

EDIT2:

I got the archetype files, they are located in scenaric.dat and scenaric_patch.dat archives.

Now I got problem. The crewact_cache.exe still crashes for me after drag and drop .bin file on it.

Here's the error description, sorry for polish language:
Image
Image
mono24
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Re: The Crew 1/2 models tool

Post by mono24 »

SanJose wrote: Sat Jun 11, 2022 1:58 pm...
Now I got problem. The crewact_cache.exe still crashes for me after drag and drop .bin file on it.
...
daemon1 wrote: Sat Jan 08, 2022 9:38 pm ...
. list.txt is required to work (for this tool and all others below)
...
SanJose
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Re: The Crew 1/2 models tool

Post by SanJose »

So this set up is incorrect?
list.txt file is in the same folder where the exes are:
Image
micro777
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Re: The Crew 1/2 models tool

Post by micro777 »

SanJose wrote: Sun Jun 12, 2022 1:22 pm So this set up is incorrect?
list.txt file is in the same folder where the exes are:
Image
I have, for example, the list.txt file contained a space in the file. Because of this, it was not possible to extract.
mono24
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Re: The Crew 1/2 models tool

Post by mono24 »

SanJose wrote: Sun Jun 12, 2022 1:22 pmlist.txt file is in the same folder where the exes are:
Rename that to list1.txt and create another new text file and rename it list.txt and test tool again with that empty list file, see if it crashes again.
SanJose
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Re: The Crew 1/2 models tool

Post by SanJose »

Unfortunately it still crashes :evil:

Tried with empty list.txt file. I even checked the coding of the file (ANSI) and tried with others, still same result.

I think this wil be the Windows 7 fault - too old :lol:
daemon1
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Re: The Crew 1/2 models tool

Post by daemon1 »

SanJose wrote: Mon Jun 13, 2022 10:41 am Unfortunately it still crashes :evil:

Tried with empty list.txt file. I even checked the coding of the file (ANSI) and tried with others, still same result.

I think this wil be the Windows 7 fault - too old :lol:
no, i MADE this tool in windows 7, and it always worked.

i see you have "file not found"error
try running from command line to see which file is missing, or read the error in windows application log (event viewer)
SanJose
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Re: The Crew 1/2 models tool

Post by SanJose »

I found the problem.

The exe files MUST be placed inside folder where the .bin files are unpacked.

I had the tool placed on desktop folder and then drag and drop the .bin file on it, so it had no chance to find the file. Stupid me :lol:

Now it created .bra and .ent files. I will proceed further.

Anyway thanks for helping me guys.

Hmmmm for unknown reason the crewact_carmodels.exe auto-close after reading server_archetypes.entities.bin file, so I got no chance to select all console contents and save them as txt file. I see that it reads model names correctly.
mono24
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Re: The Crew 1/2 models tool

Post by mono24 »

SanJose wrote: Mon Jun 13, 2022 1:03 pm...Hmmmm for unknown reason the crewact_carmodels.exe auto-close after reading server_archetypes.entities.bin file, so I got no chance to select all console contents and save them as txt file...
You can always direct the output from console to a TXT file, just add at the end of your cmd syntax the following:

Code: Select all

 >>output.txt
The name can be anything, so does the extension, it will be a text format either way.
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