Important information: this site is currently scheduled to go offline indefinitely by end of the year.
The Crew 1/2 models tool
-
- beginner
- Posts: 24
- Joined: Fri Aug 12, 2011 8:02 am
- Has thanked: 2 times
- Been thanked: 4 times
Re: The Crew 1/2 models tool
This is amazing. Just a few questions, like where/how do you know which files are XBG files? I used the BMS script and have a bunch of files with no extension. And where do you get the archetype files?
Re: The Crew 1/2 models tool
i have found archetypes and server archetypes, but i have problem is, when i drag sever archetypes on crewact_carmodels it doesn't create models.txt, then i copy all in cmd and create a notepad models.txt, i have another problem is when i drag archetypes on crewact_cars it only create a empty folder bat
Re: The Crew 1/2 models tool
Is there any way to separate xbg files for cars from newer patches? For example 1970 Plymouth Roadrunner or Nissan 300ZX?
Or we are forced to check every single file from __Uknown folder?
I know that after release they changed way how the files are read from hashes by the game.
Or we are forced to check every single file from __Uknown folder?
I know that after release they changed way how the files are read from hashes by the game.
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: The Crew 1/2 models tool
you dont have to check hashes anymore.
this tool provides lists for all cars, grouped and properly connected to car names
this tool provides lists for all cars, grouped and properly connected to car names
Re: The Crew 1/2 models tool
Where should I put those programs from this post?
:viewtopic.php?p=181205#p181205
When I launch any of them, it crashes immediately. I'm working on Win7 maybe that's the problem.
Sorry for noob questions, I was out of the modding business for about 8 years and forgot a lot, so I dont get it how to use them .
All I got is unpacked and sorted files by The Crew 2 DAT unpacker made bay Ekey. Rest of the files are in __Uknown folder and those are mainly for the cars which were added later into the game.
EDIT:
Oh I see, I need to get the .bin files firstly. Where are they stored? Or how to capture them?
EDIT2:
I got the archetype files, they are located in scenaric.dat and scenaric_patch.dat archives.
Now I got problem. The crewact_cache.exe still crashes for me after drag and drop .bin file on it.
Here's the error description, sorry for polish language:
:viewtopic.php?p=181205#p181205
When I launch any of them, it crashes immediately. I'm working on Win7 maybe that's the problem.
Sorry for noob questions, I was out of the modding business for about 8 years and forgot a lot, so I dont get it how to use them .
All I got is unpacked and sorted files by The Crew 2 DAT unpacker made bay Ekey. Rest of the files are in __Uknown folder and those are mainly for the cars which were added later into the game.
EDIT:
Oh I see, I need to get the .bin files firstly. Where are they stored? Or how to capture them?
EDIT2:
I got the archetype files, they are located in scenaric.dat and scenaric_patch.dat archives.
Now I got problem. The crewact_cache.exe still crashes for me after drag and drop .bin file on it.
Here's the error description, sorry for polish language:
Re: The Crew 1/2 models tool
So this set up is incorrect?
list.txt file is in the same folder where the exes are:
list.txt file is in the same folder where the exes are:
-
- beginner
- Posts: 30
- Joined: Sun Sep 30, 2018 10:57 pm
- Location: Russia
- Has thanked: 51 times
- Been thanked: 15 times
Re: The Crew 1/2 models tool
I have, for example, the list.txt file contained a space in the file. Because of this, it was not possible to extract.
-
- double-veteran
- Posts: 840
- Joined: Sat Nov 06, 2010 12:27 am
- Has thanked: 435 times
- Been thanked: 235 times
Re: The Crew 1/2 models tool
Rename that to list1.txt and create another new text file and rename it list.txt and test tool again with that empty list file, see if it crashes again.
Re: The Crew 1/2 models tool
Unfortunately it still crashes
Tried with empty list.txt file. I even checked the coding of the file (ANSI) and tried with others, still same result.
I think this wil be the Windows 7 fault - too old
Tried with empty list.txt file. I even checked the coding of the file (ANSI) and tried with others, still same result.
I think this wil be the Windows 7 fault - too old
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: The Crew 1/2 models tool
no, i MADE this tool in windows 7, and it always worked.
i see you have "file not found"error
try running from command line to see which file is missing, or read the error in windows application log (event viewer)
Re: The Crew 1/2 models tool
I found the problem.
The exe files MUST be placed inside folder where the .bin files are unpacked.
I had the tool placed on desktop folder and then drag and drop the .bin file on it, so it had no chance to find the file. Stupid me
Now it created .bra and .ent files. I will proceed further.
Anyway thanks for helping me guys.
Hmmmm for unknown reason the crewact_carmodels.exe auto-close after reading server_archetypes.entities.bin file, so I got no chance to select all console contents and save them as txt file. I see that it reads model names correctly.
The exe files MUST be placed inside folder where the .bin files are unpacked.
I had the tool placed on desktop folder and then drag and drop the .bin file on it, so it had no chance to find the file. Stupid me
Now it created .bra and .ent files. I will proceed further.
Anyway thanks for helping me guys.
Hmmmm for unknown reason the crewact_carmodels.exe auto-close after reading server_archetypes.entities.bin file, so I got no chance to select all console contents and save them as txt file. I see that it reads model names correctly.
-
- double-veteran
- Posts: 840
- Joined: Sat Nov 06, 2010 12:27 am
- Has thanked: 435 times
- Been thanked: 235 times
Re: The Crew 1/2 models tool
You can always direct the output from console to a TXT file, just add at the end of your cmd syntax the following:
Code: Select all
>>output.txt