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Re: Dying Light 1/2

Posted: Mon Feb 07, 2022 8:59 am
by Farrarie
Thanks alot for the tool
but guys any of you know the location of the basic zombies head mesh and head textures ?
cant find it in common_textures_0_pc or common_meshes_pc
and if its in these folders, what are the names ?

Re: Dying Light 1/2

Posted: Tue Feb 08, 2022 12:21 am
by Carpethop
It seems like nrm,opc,gra,ocl and rhg textures extracts broken, plus I'm not sure if game uses 256x256 specular map for some models, and especially 32x32 texture for allgator.
Image

Re: Dying Light 1/2

Posted: Tue Feb 08, 2022 7:36 am
by daemon1
Carpethop wrote: Tue Feb 08, 2022 12:21 am It seems like nrm,opc,gra,ocl and rhg textures extracts broken, plus I'm not sure if game uses 256x256 specular map for some models, and especially 32x32 texture for allgator.
i dont have PC files to check, but almost sure they are the same as PS4. So they must be extracted all correct. You need a tool that supports dx10 formats to open them.

Re: Dying Light 1/2

Posted: Tue Feb 08, 2022 7:44 am
by fil1969
Noesis can handle dx10 textures.

Re: Dying Light 1/2

Posted: Tue Feb 08, 2022 7:44 am
by daemon1
Carpethop wrote: Tue Feb 08, 2022 12:21 am It seems like nrm,opc,gra,ocl and rhg textures extracts broken, plus I'm not sure if game uses 256x256 specular map for some models, and especially 32x32 texture for allgator.
and yes, i can confirm that alligator texture IS actualy 32x32

Re: Dying Light 1/2

Posted: Tue Feb 08, 2022 5:46 pm
by Luriam
Hey daemon1, thanks a lot for the tool!

I'm currently trying to rip the audio from Dying Light 2. They archives are too big to send, but the sounds folder looks like this: Image

I'm guessing the meta file works like an index, and has all the proper file names inside it

Do you think you will add sound support for your tool?

Thank you!

Edit: ok after some further testing, I noticed that the audio is RIFF wave, and there are a lot of file names in all 3 AESP files

Re: Dying Light 1/2

Posted: Tue Feb 08, 2022 11:34 pm
by Discount
Apologies for being new, but how would I go about actually using your tool to rip stuff from either game?

(Please ignore this, literally found out how to do it lmao. Sorry).

Re: Dying Light

Posted: Wed Feb 09, 2022 1:48 pm
by gep55
daemon1 wrote: Wed Nov 17, 2021 7:55 am
micro777 wrote: Sun Oct 17, 2021 6:47 pm daemon1, не планируете ли, вы сделать подобный инструмент для Far Cry 5?
daemon1, do you plan to make a similar tool for Far Cry 5?
i thought there was already a tool for Far Cry 5.
Models have been extracted so there must be one somewhere.

Just wondering, is there any chance of a Far Cry 6 tool? Many thanks for all your hard work :)

Re: Dying Light 1/2

Posted: Thu Feb 10, 2022 2:12 pm
by Envisin9
daemon1 wrote: Sat Feb 05, 2022 12:51 pm Dying Light 2 tool

Image

PS4 and PC versions only difference is textures swizzled or not.

All main textures are in common_textures_0_pc.rpack, all GUI images in gui_common_pc.rpack
for PS4 its common_textures_0_orbis.rpack, all GUI images in gui_common_orbis.rpack

All models are in common_meshes_pc.rpack / common_meshes_orbis.rpack
Hello! Can you helm with .pak?
How to convert .pak to .rpak ? )

Re: Dying Light 1/2

Posted: Thu Feb 10, 2022 4:45 pm
by daemon1
Envisin9 wrote: Thu Feb 10, 2022 2:12 pm How to convert .pak to .rpak ? )
you CANT convert .pak to .rpak

Re: Dying Light 1/2

Posted: Thu Feb 10, 2022 6:00 pm
by Envisin9
daemon1 wrote: Thu Feb 10, 2022 4:45 pm
Envisin9 wrote: Thu Feb 10, 2022 2:12 pm How to convert .pak to .rpak ? )
you CANT convert .pak to .rpak
Then how do I get the 3d models out of the game?
Help me, please :)

Re: Dying Light 1/2

Posted: Thu Feb 10, 2022 6:32 pm
by daemon1
Envisin9 wrote: Thu Feb 10, 2022 6:00 pm Then how do I get the 3d models out of the game?
Help me, please :)
Drop .rpack file onto the exe, as its said in the beginning

Re: Dying Light 1/2

Posted: Thu Feb 10, 2022 7:36 pm
by Envisin9
daemon1 wrote: Thu Feb 10, 2022 6:32 pm
Envisin9 wrote: Thu Feb 10, 2022 6:00 pm Then how do I get the 3d models out of the game?
Help me, please :)
Drop .rpack file onto the exe, as its said in the beginning
Damn, I was in the wrong folder at all. Thanks.
You can tell me how to open the model in Blender or Max? (.ascii and .smd).
Thanks x2 ))

Re: Dying Light 1/2

Posted: Sun Feb 20, 2022 10:53 pm
by EmreCan
daemon1 wrote: Sat Feb 05, 2022 12:51 pm Dying Light 2 tool

Image

PS4 and PC versions only difference is textures swizzled or not.

All main textures are in common_textures_0_pc.rpack, all GUI images in gui_common_pc.rpack
for PS4 its common_textures_0_orbis.rpack, all GUI images in gui_common_orbis.rpack

All models are in common_meshes_pc.rpack / common_meshes_orbis.rpack
Legend! I respect you thank you :)

Re: Dying Light 1/2

Posted: Mon Feb 21, 2022 12:10 am
by EmreCan
Testing the tool it works awesome i thought there would be pbr textures,but models are using Specular and Gloss maps.