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Re: Fate Grand Order Arcade
Posted: Fri Jan 21, 2022 11:03 pm
by Simguy
Someone said that Mordred was in the new update so I bashed my head against this some more.
https://github.com/LordDude/FGOA_objset ... GOA_bin.py
Exports UV's, Normals, Vertex Colors, and Skin Bindings. Its kinda hard to test given all the characters and how everyone's skeletons are set up (IK stuff I don't understand). Don't panic if characters show up dark or they look like they're missing pieces in the viewport (Noesis displays vertex colors by default) There is a setting to change that somewhere in Data View.
Re: Fate Grand Order Arcade
Posted: Fri Jan 21, 2022 11:37 pm
by vergil3322
Simguy wrote: ↑Fri Jan 21, 2022 11:03 pm
Someone said that Mordred was in the new update so I bashed my head against this some more.
https://github.com/LordDude/FGOA_objset ... GOA_bin.py
Exports UV's, Normals, Vertex Colors, and Skin Bindings. Its kinda hard to test given all the characters and how everyone's skeletons are set up (IK stuff I don't understand). Don't panic if characters show up dark or they look like they're missing pieces in the viewport (Noesis displays vertex colors by default) There is a setting to change that somewhere in Data View.
I tested it on other models there are still some problems but nothing compared to before thank you.
Re: Fate Grand Order Arcade
Posted: Sat Jan 22, 2022 12:01 am
by wansf
Simguy wrote: ↑Fri Jan 21, 2022 11:03 pm
Someone said that Mordred was in the new update so I bashed my head against this some more.
https://github.com/LordDude/FGOA_objset ... GOA_bin.py
Exports UV's, Normals, Vertex Colors, and Skin Bindings. Its kinda hard to test given all the characters and how everyone's skeletons are set up (IK stuff I don't understand). Don't panic if characters show up dark or they look like they're missing pieces in the viewport (Noesis displays vertex colors by default) There is a setting to change that somewhere in Data View.
a few model got errors
and others are fine with UVs and WEIGHT
finally Jesus saved us
Re: Fate Grand Order Arcade
Posted: Sat Jan 22, 2022 9:24 am
by Darko
I don't know what I'm doing wrong:
I mean, I put the script in the python script section, Noesis recognises the script but it simply doesnt load any model.
Re: Fate Grand Order Arcade
Posted: Sat Jan 22, 2022 2:16 pm
by Darkhowlings
It usually required that the Noesis had to be the latest version, at least 2 months old version from today.
Re: Fate Grand Order Arcade
Posted: Sat Jan 22, 2022 5:33 pm
by Darko
Darkhowlings wrote: ↑Sat Jan 22, 2022 2:16 pm
It usually required that the Noesis had to be the latest version, at least 2 months old version from today.
It´s a clean updated version downloaded from mr addult's site.
Re: Fate Grand Order Arcade
Posted: Sat Jan 22, 2022 8:23 pm
by Darkhowlings
Then it is maybe because the model is incompatible.
Re: Fate Grand Order Arcade
Posted: Sat Jan 22, 2022 8:32 pm
by Darko
Re: Fate Grand Order Arcade
Posted: Sat Jan 22, 2022 8:55 pm
by Demonslayerx8
well from what I saw, your doing everything correct. I can't think of anything that would cause it to not load for ya, since it works fine for me.
Re: Fate Grand Order Arcade
Posted: Sat Jan 22, 2022 9:03 pm
by Simguy
Whats weird is it doesn't seem like its failing to read the file, its not even trying. DM me a few of those models and I'll take a look.
Re: Fate Grand Order Arcade
Posted: Sat Jan 22, 2022 10:18 pm
by uyjulian
The issue may be that there may be another plugin installed that conflicts with the .bin extension
Re: Fate Grand Order Arcade
Posted: Sun Jan 23, 2022 2:04 am
by andree
Works perfectly, but there's UV problems with the "face morph" models
Re: Fate Grand Order Arcade
Posted: Sun Jan 23, 2022 8:27 am
by ailephi
So far, I've seen Servants 0025 (Marie), 0054 (Shuten), 0084 (Hokusai) and 0090 (BB) cant be read by the new script
Re: Fate Grand Order Arcade
Posted: Sun Jan 23, 2022 4:13 pm
by Darkhowlings
If I remember (I may it be wrong), but someone mentioned in one of the posts that each model have they own format and/or different way made. Making the plugin not being able to work always.
Re: Fate Grand Order Arcade
Posted: Sun Jan 23, 2022 9:41 pm
by Simguy
ailephi wrote: ↑Sun Jan 23, 2022 8:27 am
So far, I've seen Servants 0025 (Marie), 0054 (Shuten), 0084 (Hokusai) and 0090 (BB) cant be read by the new script
Updated:
https://github.com/LordDude/FGOA_objset ... GOA_bin.py
Sorry for the "Whack-a-mole" approach to bug-fixing, That's just how I know how to do things.
Apparently some files (Like BB) have more then one model inside.
andree wrote: ↑Sun Jan 23, 2022 2:04 am
Works perfectly, but there's UV problems with the "face morph" models
That's intentional on my part. I know Noesis has a way to setup morph targets but the plugin is unwieldy enough so I just left them as separate models for people to set them up on their own.