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Re: Fate Grand Order Arcade

Posted: Sun Feb 06, 2022 9:35 pm
by fgoac
Done

Re: Fate Grand Order Arcade

Posted: Wed Feb 23, 2022 3:43 pm
by LeArcanist
Guys I'm kinda a newbie here....

Which obj_svt belongs to eresh?

Re: Fate Grand Order Arcade

Posted: Wed Feb 23, 2022 5:38 pm
by ailephi
LeArcanist wrote: Wed Feb 23, 2022 3:43 pm Guys I'm kinda a newbie here....

Which obj_svt belongs to eresh?
Sorry, you're wasting your time. Eresh isn't in the current file dump. Wait for them to dump a new version.

Re: Fate Grand Order Arcade

Posted: Wed Mar 09, 2022 12:01 am
by SecaProject
Hi there!
I was working on a script for blender. I can load all the objects in the model files and bones are ordered right, but I can't load them in the right position due to how blender works.
Could I ask what state the latest available script is in and what it can do? Currently I can load everything except the textures, which I still don't know how they work, and the position of the bones. I haven't implemented the weights yet, but it's easy.

Re: Fate Grand Order Arcade

Posted: Sun Mar 13, 2022 10:18 am
by cybertron231
SecaProject wrote: Wed Mar 09, 2022 12:01 am Hi there!
I was working on a script for blender. I can load all the objects in the model files and bones are ordered right, but I can't load them in the right position due to how blender works.
Could I ask what state the latest available script is in and what it can do? Currently I can load everything except the textures, which I still don't know how they work, and the position of the bones. I haven't implemented the weights yet, but it's easy.
From my understanding, the latest script is able to get the uvs and models out fairly nicely. However, it struggles with bone order and weights. As for textures, they need to be applied in blender after using the current script, as they wont show up in noesis

Re: Fate Grand Order Arcade

Posted: Sun Mar 13, 2022 3:01 pm
by ailephi
Bones and weight are perfectly fine actually.

it's just that each model has 2 skeletons, one is the common skeleton that contains the basic bones, the other skeleton handles the additional bones such as physics and adjustment bones.

The thing with the additional bones is that it's not parented to the common skeleton. For example, hair bones are parented to head_m (additional bone) instead of head (common bone). head_m is a child bone to SUB SKEL (root bone for the additional skeleton) while head is a child to neck.

https://i.imgur.com/tb7EEie.png

But if you reorder the skeletons with the common skeleton on top of the additional skeleton and make head_m a child to head, then you get a perfectly working head bone and weights.

https://i.imgur.com/Rzppvp0.png

This is pretty much how I do it. Dunno about the others who already did their porting work like those available in GMOD.

Re: Fate Grand Order Arcade

Posted: Sun Mar 13, 2022 5:28 pm
by cybertron231
ailephi wrote: Sun Mar 13, 2022 3:01 pm Bones and weight are perfectly fine actually.

it's just that each model has 2 skeletons, one is the common skeleton that contains the basic bones, the other skeleton handles the additional bones such as physics and adjustment bones.

The thing with the additional bones is that it's not parented to the common skeleton. For example, hair bones are parented to head_m (additional bone) instead of head (common bone). head_m is a child bone to SUB SKEL (root bone for the additional skeleton) while head is a child to neck.

https://i.imgur.com/tb7EEie.png

But if you reorder the skeletons with the common skeleton on top of the additional skeleton and make head_m a child to head, then you get a perfectly working head bone and weights.

https://i.imgur.com/Rzppvp0.png

This is pretty much how I do it. Dunno about the others who already did their porting work like those available in GMOD.
Alright sorry, I only discovered this yesterday. I'm currently using blender, would this be correct? Do note I have figured out a way to get the skeleton acting normally, but its a lot more complicated than what you've suggested.
adawd.PNG

Re: Fate Grand Order Arcade

Posted: Sun Mar 13, 2022 5:39 pm
by cybertron231
nvm I misunderstood. I understand what you mean now, thanks

Re: Fate Grand Order Arcade

Posted: Mon Mar 14, 2022 5:09 pm
by cybertron231
I’d like to ask when 5.51 released? Also, is saber lancer within the game files?

Re: Fate Grand Order Arcade

Posted: Mon Mar 14, 2022 5:55 pm
by GDL
The official updates are listed here:

https://arcade.fate-go.jp/info/category/update/

However, as far as I can tell none of them mention version numbers.

Re: Fate Grand Order Arcade

Posted: Tue Mar 15, 2022 4:38 am
by ailephi
cybertron231 wrote: Mon Mar 14, 2022 5:09 pm I’d like to ask when 5.51 released? Also, is saber lancer within the game files?
5.51 is up to Nightingale's release so Artoria Alter Lancer is included but not the Non-Alter version

Re: Fate Grand Order Arcade

Posted: Tue Mar 15, 2022 5:36 am
by cybertron231
Mannn, apparently someone might've gotten 8.0 or something but its in a discord somewhere

Re: Fate Grand Order Arcade

Posted: Tue Mar 15, 2022 8:53 am
by Darkhowlings
I read that from the page source and apparently he/she retract and erase every clue he/she was on that page. Worst of all is that the data was encrypted with AES.

Re: Fate Grand Order Arcade

Posted: Tue Mar 15, 2022 2:52 pm
by cybertron231
I actually think they might not have retracted, but they were banned, I commented on the thread a day ago and I’ve been banned for abusive behaviour by the owner of the thread. Btw all I did was say is I was disappointed by this

Re: Fate Grand Order Arcade

Posted: Tue Mar 15, 2022 3:31 pm
by GDL
Darkhowlings wrote: Tue Mar 15, 2022 8:53 am I read that from the page source and apparently he/she retract and erase every clue he/she was on that page. Worst of all is that the data was encrypted with AES.
I think that's been the case since the first unencrypted release, someone out there has the decryption tools and is not willing to share them, as for the 8.xx files I wish I had saved the pics of the files that user posted to try and "google" the filenames to see if I could fine them somewhere out there.