Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Fate Grand Order Arcade

Post questions about game models here, or help out others!
fgoac
ultra-n00b
Posts: 2
Joined: Fri Dec 17, 2021 10:32 am

Re: Fate Grand Order Arcade

Post by fgoac »

Done
Last edited by fgoac on Sat May 28, 2022 8:24 am, edited 1 time in total.
LeArcanist
ultra-n00b
Posts: 2
Joined: Wed Feb 23, 2022 2:59 pm

Re: Fate Grand Order Arcade

Post by LeArcanist »

Guys I'm kinda a newbie here....

Which obj_svt belongs to eresh?
ailephi
beginner
Posts: 31
Joined: Sun Jun 05, 2016 3:14 pm
Been thanked: 3 times

Re: Fate Grand Order Arcade

Post by ailephi »

LeArcanist wrote: Wed Feb 23, 2022 3:43 pm Guys I'm kinda a newbie here....

Which obj_svt belongs to eresh?
Sorry, you're wasting your time. Eresh isn't in the current file dump. Wait for them to dump a new version.
User avatar
SecaProject
beginner
Posts: 31
Joined: Tue Apr 10, 2012 6:48 pm
Has thanked: 17 times
Been thanked: 31 times
Contact:

Re: Fate Grand Order Arcade

Post by SecaProject »

Hi there!
I was working on a script for blender. I can load all the objects in the model files and bones are ordered right, but I can't load them in the right position due to how blender works.
Could I ask what state the latest available script is in and what it can do? Currently I can load everything except the textures, which I still don't know how they work, and the position of the bones. I haven't implemented the weights yet, but it's easy.
cybertron231
n00b
Posts: 13
Joined: Sat Feb 26, 2022 12:43 am
Has thanked: 1 time

Re: Fate Grand Order Arcade

Post by cybertron231 »

SecaProject wrote: Wed Mar 09, 2022 12:01 am Hi there!
I was working on a script for blender. I can load all the objects in the model files and bones are ordered right, but I can't load them in the right position due to how blender works.
Could I ask what state the latest available script is in and what it can do? Currently I can load everything except the textures, which I still don't know how they work, and the position of the bones. I haven't implemented the weights yet, but it's easy.
From my understanding, the latest script is able to get the uvs and models out fairly nicely. However, it struggles with bone order and weights. As for textures, they need to be applied in blender after using the current script, as they wont show up in noesis
ailephi
beginner
Posts: 31
Joined: Sun Jun 05, 2016 3:14 pm
Been thanked: 3 times

Re: Fate Grand Order Arcade

Post by ailephi »

Bones and weight are perfectly fine actually.

it's just that each model has 2 skeletons, one is the common skeleton that contains the basic bones, the other skeleton handles the additional bones such as physics and adjustment bones.

The thing with the additional bones is that it's not parented to the common skeleton. For example, hair bones are parented to head_m (additional bone) instead of head (common bone). head_m is a child bone to SUB SKEL (root bone for the additional skeleton) while head is a child to neck.

https://i.imgur.com/tb7EEie.png

But if you reorder the skeletons with the common skeleton on top of the additional skeleton and make head_m a child to head, then you get a perfectly working head bone and weights.

https://i.imgur.com/Rzppvp0.png

This is pretty much how I do it. Dunno about the others who already did their porting work like those available in GMOD.
cybertron231
n00b
Posts: 13
Joined: Sat Feb 26, 2022 12:43 am
Has thanked: 1 time

Re: Fate Grand Order Arcade

Post by cybertron231 »

ailephi wrote: Sun Mar 13, 2022 3:01 pm Bones and weight are perfectly fine actually.

it's just that each model has 2 skeletons, one is the common skeleton that contains the basic bones, the other skeleton handles the additional bones such as physics and adjustment bones.

The thing with the additional bones is that it's not parented to the common skeleton. For example, hair bones are parented to head_m (additional bone) instead of head (common bone). head_m is a child bone to SUB SKEL (root bone for the additional skeleton) while head is a child to neck.

https://i.imgur.com/tb7EEie.png

But if you reorder the skeletons with the common skeleton on top of the additional skeleton and make head_m a child to head, then you get a perfectly working head bone and weights.

https://i.imgur.com/Rzppvp0.png

This is pretty much how I do it. Dunno about the others who already did their porting work like those available in GMOD.
Alright sorry, I only discovered this yesterday. I'm currently using blender, would this be correct? Do note I have figured out a way to get the skeleton acting normally, but its a lot more complicated than what you've suggested.
adawd.PNG
You do not have the required permissions to view the files attached to this post.
cybertron231
n00b
Posts: 13
Joined: Sat Feb 26, 2022 12:43 am
Has thanked: 1 time

Re: Fate Grand Order Arcade

Post by cybertron231 »

nvm I misunderstood. I understand what you mean now, thanks
cybertron231
n00b
Posts: 13
Joined: Sat Feb 26, 2022 12:43 am
Has thanked: 1 time

Re: Fate Grand Order Arcade

Post by cybertron231 »

I’d like to ask when 5.51 released? Also, is saber lancer within the game files?
GDL
veteran
Posts: 150
Joined: Fri Jul 09, 2010 4:54 pm
Has thanked: 69 times
Been thanked: 40 times

Re: Fate Grand Order Arcade

Post by GDL »

The official updates are listed here:

https://arcade.fate-go.jp/info/category/update/

However, as far as I can tell none of them mention version numbers.
ailephi
beginner
Posts: 31
Joined: Sun Jun 05, 2016 3:14 pm
Been thanked: 3 times

Re: Fate Grand Order Arcade

Post by ailephi »

cybertron231 wrote: Mon Mar 14, 2022 5:09 pm I’d like to ask when 5.51 released? Also, is saber lancer within the game files?
5.51 is up to Nightingale's release so Artoria Alter Lancer is included but not the Non-Alter version
cybertron231
n00b
Posts: 13
Joined: Sat Feb 26, 2022 12:43 am
Has thanked: 1 time

Re: Fate Grand Order Arcade

Post by cybertron231 »

Mannn, apparently someone might've gotten 8.0 or something but its in a discord somewhere
Darkhowlings
mega-veteran
mega-veteran
Posts: 185
Joined: Mon Sep 01, 2014 8:33 am
Has thanked: 66 times
Been thanked: 7 times

Re: Fate Grand Order Arcade

Post by Darkhowlings »

I read that from the page source and apparently he/she retract and erase every clue he/she was on that page. Worst of all is that the data was encrypted with AES.
cybertron231
n00b
Posts: 13
Joined: Sat Feb 26, 2022 12:43 am
Has thanked: 1 time

Re: Fate Grand Order Arcade

Post by cybertron231 »

I actually think they might not have retracted, but they were banned, I commented on the thread a day ago and I’ve been banned for abusive behaviour by the owner of the thread. Btw all I did was say is I was disappointed by this
GDL
veteran
Posts: 150
Joined: Fri Jul 09, 2010 4:54 pm
Has thanked: 69 times
Been thanked: 40 times

Re: Fate Grand Order Arcade

Post by GDL »

Darkhowlings wrote: Tue Mar 15, 2022 8:53 am I read that from the page source and apparently he/she retract and erase every clue he/she was on that page. Worst of all is that the data was encrypted with AES.
I think that's been the case since the first unencrypted release, someone out there has the decryption tools and is not willing to share them, as for the 8.xx files I wish I had saved the pics of the files that user posted to try and "google" the filenames to see if I could fine them somewhere out there.
Post Reply