Metal Gear Solid 4 [Blender] [WIP]
Posted: Fri Nov 27, 2020 1:06 am
Heyy,
I've been looking to rip some models off MGS4. There were at least two maxscripts to import .mdn files, but unfortunately I don't have access to 3ds max. The .mdn format is mostly documented so I decided to look into this myself. I got a barebones blender importer that can do vertex positions and faces. Also supports batch import.
This would be my first on writing a blender plugin and fiddling with byte level data, so I'm kinda suprised I got something useable.
I tried to do bones, too, but couldn't find much reference on blender's end. I'll try to keep working on it and appreciate any input.
These helped me a lot:
https://www.mgsdevwiki.com/wiki/index.php/MDN
viewtopic.php?t=11013
viewtopic.php?f=10&t=11018
http://wiki.xentax.com/index.php/Blender_Import_Guide
EDIT:
UVs added, seems to produce correct results.
https://github.com/skelerang/mgs4mdn-blender-import
I've been looking to rip some models off MGS4. There were at least two maxscripts to import .mdn files, but unfortunately I don't have access to 3ds max. The .mdn format is mostly documented so I decided to look into this myself. I got a barebones blender importer that can do vertex positions and faces. Also supports batch import.
This would be my first on writing a blender plugin and fiddling with byte level data, so I'm kinda suprised I got something useable.
I tried to do bones, too, but couldn't find much reference on blender's end. I'll try to keep working on it and appreciate any input.
These helped me a lot:
https://www.mgsdevwiki.com/wiki/index.php/MDN
viewtopic.php?t=11013
viewtopic.php?f=10&t=11018
http://wiki.xentax.com/index.php/Blender_Import_Guide
EDIT:
UVs added, seems to produce correct results.
https://github.com/skelerang/mgs4mdn-blender-import