Re: Captain Tsubasa: Rise of New Champions Models?
Posted: Sun Dec 26, 2021 7:56 am
Can confirm that following the steps founded here, you can extract models, textures and even port them to other games.
Tnx for the info
Tnx for the info
Code: Select all
self.inFile.seek(submeshInfoOffset, NOESEEK_ABS)
submeshCurrentCount = 0
i = 0
while submeshCurrentCount < faceIdxCount:
rapi.rpgSetName(filename + "_mesh_" + str(i))
submeshIdxCount = self.inFile.readUInt()
submeshOffset = self.inFile.readUInt()
submeshBuff = faceBuff[submeshOffset * 3 * faceTypeFlag : submeshIdxCount * 3 * faceTypeFlag + submeshOffset * 3 * faceTypeFlag]
rapi.rpgCommitTriangles(submeshBuff, faceType, submeshIdxCount * 3, noesis.RPGEO_TRIANGLE, 1)
i += 1
submeshCurrentCount += submeshIdxCount
pass
Code: Select all
self.inFile.seek(16, NOESEEK_REL)
Hi, I know it's been a long time since you posted this but...would you have any idea how to help me!? I managed to do step 1 just fine and extract the .tmd files from the the team164_etc.cat files, but now I'm stuck in step 2 because, whenever I try to use Tamsoft GXT to extract the .dds files from the .tmd files, I receive this message:olidall wrote: ↑Wed Oct 27, 2021 3:37 pm Tuto on how to use QuickBMS to custom the texture of Captain Tsubasa: Rise of New Champions
Step 1. Extract the .cat file you want to edit. [You can choose multiple .cat files]
- Open QuickBMS [You can just otherwise click on the script and have the BMS files open with QuickBMS]
- Find Tamsoft CAT script and click on it.
- Click the .Cat file
- Then click the folder to extract to
- Delete things that aren't .tmd files unless you're into modeling
Step 2. Extract the .tmd files [You can choose multiple .tmd files]
- Open QuickBMS
- Find Tamsoft GXT script and click on it.
- Click the .tmd file
- Then click the folder to extract to
Step 3 Edit the .dds file [with GIMP or Photoshop (install the Intel DDS plugin)]
- Make a back up
- Change what you want to change
- Make sure you save it as DXT1, 5 or 10 keeping it the same as the original, [Look at the type of DXT by looking with Hex Edit the TMD file]
- If your new file doesn't match the same filesize as the old, then your DXT is the wrong number. DDS with Transparent space will be 5 or 10
Step 4 Repack GXT
- Open reimport.bat
- Find Tamsoft GXT script and click on it.
- Click the .tmd file
- Then click your modified .dds file
- If it's not the right filesize you'll get an error.
Step 5 Repack CAT
- Open reimport.bat
- Find Tamsoft CAT script and click on it.
- Click the .cat file
- Then click the .tmd file
Step 6 Replace the .cat file in the Captain Tsubasa: Rise of New Champions Steam files. Be sure to back up the root file before handling.
Only repeat steps 3-6 when making any changes. Yes you have to do this everytime.
This zip contain Tamsoft GXT and Tamsoft CAT
Well, since I also couldn't find one on the internet, I actually kinda did the crazy thing and checked each PL file to see which face and hair was what and saved a list for myself on a .txt, here is what I got, it's very basic and I did this a while back so I hope things haven't changed since then, I hope it helps.tyranitares wrote: ↑Sun May 01, 2022 10:37 am Hello.Is there any excel with the id and names of the players??There are too similar and is crazy search them by ID. Thanks
Bela20 wrote: ↑Fri Jun 03, 2022 5:38 am Hi, I know it's been a long time since you posted this but...would you have any idea how to help me!? I managed to do step 1 just fine and extract the .tmd files from the the team164_etc.cat files, but now I'm stuck in step 2 because, whenever I try to use Tamsoft GXT to extract the .dds files from the .tmd files, I receive this message:
Error: incomplete input file 0: C:\....\Desktop\QuickBMS\EXPORTS\team164_00_00_00_00_0.tmd
Can't read 4 bytes from offset 000000000000001c.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 100% 28 28 . offset 000000000000001c
Last script line before the error or that produced the error:
9 get FILESIZE long
coverage file 0 100% 28 28 . offset 000000000000001c
and nothing is extracted, I've tried with both regular and 4gb versions of QuickBMS and it's the same result, do you have any idea what could be causing this error? thank you very much for the attention!
AspiringMob wrote: ↑Sat Jun 04, 2022 7:05 pmBela20 wrote: ↑Fri Jun 03, 2022 5:38 am Hi, I know it's been a long time since you posted this but...would you have any idea how to help me!? I managed to do step 1 just fine and extract the .tmd files from the the team164_etc.cat files, but now I'm stuck in step 2 because, whenever I try to use Tamsoft GXT to extract the .dds files from the .tmd files, I receive this message:
Error: incomplete input file 0: C:\....\Desktop\QuickBMS\EXPORTS\team164_00_00_00_00_0.tmd
Can't read 4 bytes from offset 000000000000001c.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 100% 28 28 . offset 000000000000001c
Last script line before the error or that produced the error:
9 get FILESIZE long
coverage file 0 100% 28 28 . offset 000000000000001c
and nothing is extracted, I've tried with both regular and 4gb versions of QuickBMS and it's the same result, do you have any idea what could be causing this error? thank you very much for the attention!
I can help you. Usually, when you extract the tmd files there's one with no information in it and the filename always is finished with "_0.tmd". Try the file "team164_00_00_00_00_1.tmd" it should contain the jersey's texture.
Also, delete all "_0.tmd" files or files with 1 kB after extracting from cat files
The only thing I know is how to change the collar color!
Not sure if I understood the question correctly but...when I mod a kit, I replace "Set Kits" as in the French Ligue 1 kits for Custom TeamsAspiringMob wrote: ↑Sun Jul 24, 2022 3:21 pm Hey, when you create a new kit, where do you replace it? in the kits for custom teams or the spots for DLC teams?
Thanks, that was the answer I was looking for. Unfortunately, I have a pirate copy and Ligue 1 kits are locked so I have limited spots for Custom Teams. If any knows a how to unlock Ligue 1 kits, please let me know.HoldTheReggae wrote: ↑Sun Aug 07, 2022 5:11 am
Not sure if I understood the question correctly but...when I mod a kit, I replace "Set Kits" as in the French Ligue 1 kits for Custom Teams
Tbf the customizable kits are also modable, but I never tried and I don't know what/how they would look like...AspiringMob wrote: ↑Thu Aug 11, 2022 1:39 amThanks, that was the answer I was looking for. Unfortunately, I have a pirate copy and Ligue 1 kits are locked so I have limited spots for Custom Teams. If any knows a how to unlock Ligue 1 kits, please let me know.HoldTheReggae wrote: ↑Sun Aug 07, 2022 5:11 am
Not sure if I understood the question correctly but...when I mod a kit, I replace "Set Kits" as in the French Ligue 1 kits for Custom Teams